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 TAKING OVER GREEN EDITION {let me know if you beat it} View next topic
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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Fri Jan 15, 2010 12:20 am Reply with quoteBack to top

i have decided to come out with "taking over green edition" and try to keep this game as basic as possible and EXTREMELY intense...it's survival of the fittest.

battle your way through numerous enemies including "head hunters" that signal other enemies of where your whereabouts are on the map:) there are 3 motherships to battle your way through

EDIT:

download link...fullscreen and windowed version in one folder

http://www.mediafire.com/?jnxzmrw0mwm



you start off with..

a superfast weapon called XTERM

5000 ammo

2000 life (trust me you're going to need it)

and mega jump..

screenshots:
Image


Image




and soon there will be taking over red edition, yellow edition, blue edition, black edition, and golden edition.


please enjoy my fellow silent walkers8)

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Last edited by mogzdogz on Sat Feb 13, 2010 11:05 am; edited 3 times in total
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Fatmanpez



Joined: 24 Nov 2006
Posts: 3543
Location: The land of the ice and snow from the midnight sun were the hot springs blow

PostPosted: Sat Jan 16, 2010 1:42 am Reply with quoteBack to top

a little hard because I couldn't see were the enemy's were shooting from but pretty good

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Sat Jan 16, 2010 1:56 am Reply with quoteBack to top

Fatmanpez wrote:
a little hard because I couldn't see were the enemy's were shooting from but pretty good



yeah kinda gotta know where to go on this one..i like using the "hail mary" tactic lol..flank them! haha..there's a secret corridor where you can post up and all the enemies come in by the bunches..you can keep piling them n piling them on top of eachother lol..it's a beautiful sight really..lol oh yeah the exit point of the game is on the other side of the 3rd mother ship..th ONLY place where it isn't green lol

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Fatmanpez



Joined: 24 Nov 2006
Posts: 3543
Location: The land of the ice and snow from the midnight sun were the hot springs blow

PostPosted: Sat Jan 16, 2010 2:06 am Reply with quoteBack to top

will look out for that next time

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Sat Jan 16, 2010 2:21 am Reply with quoteBack to top

Fatmanpez wrote:
will look out for that next time


the only thing i find that needs fixed is the enemies gravity..some of them float a couple of stories high and when you destroy them they die in mid air..if i can some how get them to come crashing down after defeat this game would be even more awesome lol Cool

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Cyberon20



Joined: 05 Apr 2007
Posts: 166
Location: West Indies/Trinidad

PostPosted: Sat Jan 16, 2010 5:00 am Reply with quoteBack to top

mogzdogz wrote;
Quote:
if i can some how get them to come crashing down after defeat this game would be even more awesome lol Cool


I know a way u could get enemies to float in the air and crash down when they die Idea

U just animate the enemy above ground and death animation has it falling to the ground.

Easy Very Happy
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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Sat Jan 16, 2010 5:45 am Reply with quoteBack to top

I know a way u could get enemies to float in the air and crash down when they die Idea

U just animate the enemy above ground and death animation has it falling to the ground.

Easy Very Happy[/quote]



they are animated with basic movements..

attack
fly
and die..

if they are flat on the ground they would fall over on the ground..but some of them go over the blocks in the terrain and stay afloat as they're coming towards the player making them appear to be flying..which is cool until you kill them..they fall over in mid air lol

maybe i should animate them to explode or disappear? lol

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Sat Jan 16, 2010 11:11 am Reply with quoteBack to top

i am getting lots of reviews for this game in other places..people like it..they tell me it's hard as hell and very challenging and it's like nothing else out there..ima keep this idea going..keep building on it n building on it..SW2 is the best 25 bucks i ever spent lol:P n i would've payed more Cool

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Cyberon20



Joined: 05 Apr 2007
Posts: 166
Location: West Indies/Trinidad

PostPosted: Sun Jan 17, 2010 7:07 am Reply with quoteBack to top

its a nice idea i agree.
I cud help u make it better Wink
Zoltan is makeing sw2 better and better faster than i can keep up with.
Lots of bugs hav been fixed and the grav thing is a major one.
So lets hope....

4 now make an explosion anim. So all explods. I know how u can do that but its tricky. Arrow

U need 2 models saved as one enemy, the actual enemy is 1 model the explosion is another.the die anim will replace the enemy body with the explosion model. That is; drag the enemy body way below 000[xyz] and raise the explosion above 000[first frame small explsion model]. U'll hav to assign joints to key parts of the explosion model so u can scale the explosion bigger[before last frame] until it dissapears(in the last frame drag it below 000) Idea
And tadaaa!
Exploding enemies Exclamation
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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Sun Jan 17, 2010 7:43 am Reply with quoteBack to top

Cyberon20 wrote:
its a nice idea i agree.
I cud help u make it better Wink
Zoltan is makeing sw2 better and better faster than i can keep up with.
Lots of bugs hav been fixed and the grav thing is a major one.
So lets hope....

4 now make an explosion anim. So all explods. I know how u can do that but its tricky. Arrow

U need 2 models saved as one enemy, the actual enemy is 1 model the explosion is another.the die anim will replace the enemy body with the explosion model. That is; drag the enemy body way below 000[xyz] and raise the explosion above 000[first frame small explsion model]. U'll hav to assign joints to key parts of the explosion model so u can scale the explosion bigger[before last frame] until it dissapears(in the last frame drag it below 000) Idea
And tadaaa!
Exploding enemies Exclamation



ur a genius..pure genius Cool ..lol..i still have that model you sent me with the animation..and i took a look at it in pacemaker to seen how you did it..genius really Cool

BUT! the gravity thing is a real big issue for your method of animation..if an enemy walks up a terrain with images below them you would be able to see that if they were to walk in mid air..revieling ur secret Shocked lol..we should wait til zoltan fixes it

if you want in on this project im up for it Cool i'll give you credits too haha..let me know

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Cyberon20



Joined: 05 Apr 2007
Posts: 166
Location: West Indies/Trinidad

PostPosted: Sun Jan 17, 2010 8:49 pm Reply with quoteBack to top

Quote:
mogzdogz: BUT! the gravity thing is a real big issue for your method of animation..if an enemy walks up a terrain with images below them you would be able to see that if they were to walk in mid air..revieling ur secret Shocked


well das why u put the explode model way below 000 so its kept hidden Wink

Yea i want in, my own pj is in dev. for now. So I'll help u guys out in meantime.
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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Wed Jan 20, 2010 6:49 am Reply with quoteBack to top

Cyberon20 wrote:
Quote:
mogzdogz: BUT! the gravity thing is a real big issue for your method of animation..if an enemy walks up a terrain with images below them you would be able to see that if they were to walk in mid air..revieling ur secret Shocked


well das why u put the explode model way below 000 so its kept hidden Wink

Yea i want in, my own pj is in dev. for now. So I'll help u guys out in meantime.



i got a model for you if you wana check it out n try to animate it..i think you'll like it;) lol

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OVERLORD



Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra

PostPosted: Wed Jan 20, 2010 2:19 pm Reply with quoteBack to top

This game certainly looks unique and creative. Cool

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Cyberon20



Joined: 05 Apr 2007
Posts: 166
Location: West Indies/Trinidad

PostPosted: Thu Jan 21, 2010 3:15 am Reply with quoteBack to top

sure, email me the link Exclamation

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Digital Realities- Game Development & Design

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Thu Jan 21, 2010 4:07 am Reply with quoteBack to top

it's sent Cool

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Wed Feb 03, 2010 3:32 pm Reply with quoteBack to top

Cyberon20 wrote:
sure, email me the link Exclamation



thanks cyberon20..i got it..now it's time to work on "taking over ultimate" Cool i'll give you credits as promised Very Happy

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Cyberon20



Joined: 05 Apr 2007
Posts: 166
Location: West Indies/Trinidad

PostPosted: Thu Feb 04, 2010 2:29 am Reply with quoteBack to top

cool man, looking forward the game Cool

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Thu Feb 04, 2010 5:16 am Reply with quoteBack to top

i see you added more to the animation Wink ..haha nice Cool

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Tue Mar 02, 2010 2:03 am Reply with quoteBack to top

does anybody know of any freeware game sites to post this game on? Very Happy

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Fatmanpez



Joined: 24 Nov 2006
Posts: 3543
Location: The land of the ice and snow from the midnight sun were the hot springs blow

PostPosted: Tue Mar 02, 2010 2:08 am Reply with quoteBack to top

caiman games is looking for some new stuff

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Tue Mar 02, 2010 2:19 am Reply with quoteBack to top

yeah i've already submitted this game there bro..check it out Cool

http://www.caifox.com/cff/viewtopic.php?f=5&t=1124&sid=d74f4bc9eb6544fd20d2b3e613fc29fb

unfortunately the founder of the site passed away not too long ago RIP Rudy Versele..and it will take awhile before the game is reviewed..im still looking for more sites to submit to..does anybody know of any more?

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Fatmanpez



Joined: 24 Nov 2006
Posts: 3543
Location: The land of the ice and snow from the midnight sun were the hot springs blow

PostPosted: Tue Mar 02, 2010 2:54 am Reply with quoteBack to top

its sad he died, I used to come here all the time but xmas he was in the hospital so no updates, the co owner is trying o get it up again

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Tue Mar 02, 2010 11:13 am Reply with quoteBack to top

yeah it is very sad..i've downloaded literally close to a thousand games off that site last year..and just when i finally make my own game to submit tragedy happens.. i was so bumbed out Crying or Very sad i really liked that place alot..still do..i just hope the site lives on forever in his legacy

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Thu Apr 29, 2010 7:36 pm Reply with quoteBack to top

the downloads for this game is doing rather good Cool this is the first actual finished version of the taking over series..thank you everybody!! Cool

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mogzdogz



Joined: 28 May 2009
Posts: 346
Location: durango,CO

PostPosted: Wed May 12, 2010 3:07 am Reply with quoteBack to top

so has anybody beat this yet? Cool lol

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