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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Wed Dec 23, 2009 11:40 am |
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| Zoltan wrote: |
| Fatmanpez wrote: |
| OVERLORD wrote: |
I think he means the old problem where weapons would kind of turn 'inside-out' almost. Like, you could see all the components in the gun. Maybe it's the draw order or something, I don't know.  |
Yeah |
It is not Blitz or SW. The weapon is scaled to a negative way, so you can see its inside. It is not a problem, that is the way how it should work. |
i noticed when you subdivide ur weapons in 3dsmax or ac3d giving it more poly counts that it comes out normal looking..even with out textures..try that it works in my sw2 |
_________________ will someday become that old wise man in the mountain:D |
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Lord Daggothur

Joined: 11 Jun 2008
Posts: 140
Location: USA-Virginia
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Posted:
Fri Dec 25, 2009 3:53 am |
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I have had good results, by creating the weapon out of one primitive shape(ie cylinder) But if i subdivide it or copy or add any other primitives the weapon will show its insides. This is using fragmotion or milkshape same results. The question is though are we still on theory's or are we sure the model is showing its insides cause of negative scale. any how its time to look towards the future. Merry Xmas to all PS Is there any screenshots of the P3D ui out yet  |
_________________ There is no Power Greater than the Mind |
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Zak

Joined: 15 Mar 2008
Posts: 131
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Posted:
Mon Dec 28, 2009 1:16 am |
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Sorry to hear about the engine license. Just take your time Zoltan.  |
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OVERLORD

Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra
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Posted:
Tue Dec 29, 2009 7:10 am |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Tue Dec 29, 2009 11:18 am |
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it always worked for me and also if you place the weapon on the left hand side rather than the right it works just fine too;) |
_________________ will someday become that old wise man in the mountain:D |
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Zak

Joined: 15 Mar 2008
Posts: 131
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Posted:
Wed Dec 30, 2009 10:26 pm |
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| OVERLORD wrote: |
| Uh, yeah. Lord Daggothur is right about the weapons. You'll have to box model 'em. |
What does that mean? |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Wed Dec 30, 2009 11:21 pm |
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| Zak wrote: |
| OVERLORD wrote: |
| Uh, yeah. Lord Daggothur is right about the weapons. You'll have to box model 'em. |
What does that mean? |
box modeling is molding one primative shape into wutever ur tryna model..it's pretty eazy |
_________________ will someday become that old wise man in the mountain:D |
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OVERLORD

Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra
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Posted:
Thu Dec 31, 2009 1:17 am |
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Yeah, basically you take a cube/sphere/whatever, and using vertex manipulation, or poly-editing utilites, extrude, reshape, and basically remodel the primitive into whatever it's supposed to be.  |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Thu Dec 31, 2009 1:19 am |
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| OVERLORD wrote: |
Yeah, basically you take a cube/sphere/whatever, and using vertex manipulation, or poly-editing utilites, extrude, reshape, and basically remodel the primitive into whatever it's supposed to be.  |
exactly!! smartguy lol jk |
_________________ will someday become that old wise man in the mountain:D |
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pixelscreen games

Joined: 21 Jul 2007
Posts: 534
Location: Capitol Wasteland
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Posted:
Thu Dec 31, 2009 5:29 am |
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P3Ds being made in blitz isnt it?
could unity be used for making a game engine? but then the downside of that is the splash screen |
_________________
Is forbidden to steal towels please. If you are not a person to do such thing is please not to read notis |
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Liam
Site Admin

Joined: 26 Apr 2007
Posts: 1322
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Posted:
Fri Jan 15, 2010 6:31 am |
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| pixelscreen games wrote: |
P3Ds being made in blitz isnt it?
could unity be used for making a game engine? but then the downside of that is the splash screen |
No it couldn't... Unity is an editor with scripting, Leadwerks is an SDK and Blitz is technically an SDK, too. |
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Fatmanpez

Joined: 24 Nov 2006
Posts: 3543
Location: The land of the ice and snow from the midnight sun were the hot springs blow
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Posted:
Sat Jan 16, 2010 2:04 am |
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a suggestion that would be nice is to have set enemy shooting distance, I noticed this in taking over and operation sandman, the enemies can shoot from far away |
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OVERLORD

Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra
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Posted:
Mon Jan 18, 2010 9:52 am |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Tue Jan 19, 2010 2:00 am |
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| OVERLORD wrote: |
| mogzdogz wrote: |
exactly!! smartguy lol jk |
Not at all, I see that as a compliment.  |
excellent! cuz it was a compliment smartguy  |
_________________ will someday become that old wise man in the mountain:D |
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Zak

Joined: 15 Mar 2008
Posts: 131
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Posted:
Sat Feb 06, 2010 2:32 pm |
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It's been some time so I guess it's time to ask about a demo  |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Sat Feb 06, 2010 2:54 pm |
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yeah how is P3D going anyways? |
_________________ will someday become that old wise man in the mountain:D |
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OVERLORD

Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra
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Posted:
Sat Feb 06, 2010 3:17 pm |
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JG

Joined: 10 Mar 2007
Posts: 139
Location: pgh, pa.
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Posted:
Sun Feb 07, 2010 4:23 am |
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Zak

Joined: 15 Mar 2008
Posts: 131
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Posted:
Mon Feb 08, 2010 3:55 pm |
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To bad... I'm actually waiting for P3D before I start any of my long thought out projects. |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Mon Feb 08, 2010 4:00 pm |
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same here..im hoping it will be the cream of the crop in the world of home brewed game design lol |
_________________ will someday become that old wise man in the mountain:D |
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OVERLORD

Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra
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Posted:
Tue Feb 09, 2010 1:40 am |
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racer13fly

Joined: 05 Oct 2008
Posts: 276
Location: wisconsin
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Posted:
Mon Mar 01, 2010 7:00 am |
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So..... About how much longer, Zoltan? I'm kind of excited for it, will hopefully be the engine I choose to make my current project off of, or maybe UDK, depending on what can be done on it. |
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Black Sabbath

Joined: 09 Dec 2007
Posts: 922
Location: Australia, SA
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Mon Mar 01, 2010 9:49 am |
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Your1 Nightmare

Joined: 22 Apr 2010
Posts: 9
Location: Aperture Science Enrichment Center
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Posted:
Sat May 01, 2010 6:14 am |
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I think it may be on the top of my list for future projects. Can't wait to try a demo for it, just hope it doesn't give me a heart attack out of sheer awesomeness (even though it would be a pleasant death). |
_________________ Jacob Waterman
President/Programmer of RED Paperclip Games
http://redpaperclipgames.net
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Zoltan
Site Owner

Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary
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Posted:
Thu May 27, 2010 2:21 am |
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gan gar

Joined: 09 Mar 2010
Posts: 20
Location: Canada, ON
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Posted:
Tue Aug 10, 2010 6:17 am |
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mogzdogz

Joined: 28 May 2009
Posts: 346
Location: durango,CO
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Posted:
Tue Aug 10, 2010 7:16 am |
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| gan gar wrote: |
| Just woundering for us that went and paid for silent walk are we going to get a deal. |
i believe it's going to be open source and free to the public..not exactly sure tho...if it isn't i would gladly pay for it no matter how much it is lol..all i know is it's gong to be very well worth it...i feel it in my bones  |
_________________ will someday become that old wise man in the mountain:D |
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OVERLORD

Joined: 06 Jul 2008
Posts: 1137
Location: Holy Terra
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Posted:
Tue Aug 10, 2010 11:11 am |
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| gan gar wrote: |
| Just woundering for us that went and paid for silent walk are we going to get a deal. |
If you paid for Silent Walk, then your deal has been gotten. P3D is not affiliated with Silent Walk in any way further than its origin, and as such you should not expect any further privileges.
Zoltan has put a lot of time and money into this, for no personal gain. We should all allow him some space, and not demand anything from him. |
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