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Zoltan
Site Owner

Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary
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Posted:
Sat May 24, 2008 2:16 am |
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This is an open topic.
Please post your requests here what video tutorials you would see in the tutorials section.
Thanks. |
Last edited by Zoltan on Thu May 29, 2008 10:53 pm; edited 2 times in total |
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mogul

Joined: 23 Oct 2006
Posts: 630
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Posted:
Sat May 24, 2008 7:43 am |
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1. how triggers work / use of triggers tutorial. but for that video might not be the best option.
2. placing multiple starting and exit points. |
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Zoltan
Site Owner

Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary
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Posted:
Sat May 24, 2008 12:55 pm |
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| mogul wrote: |
| 1. how triggers work / use of triggers tutorial. |
I made a video for this. |
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mald

Joined: 20 May 2008
Posts: 32
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Posted:
Sat May 24, 2008 2:37 pm |
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Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!
Also, how do I import PNG with alpha transparency? |
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Zandair Draco
Joined: 25 Nov 2006
Posts: 1769
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Posted:
Sat May 24, 2008 3:23 pm |
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Thanks for all the tutorials you have made so far!
Some people might need a HUD setup tutorial. |
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mogul

Joined: 23 Oct 2006
Posts: 630
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Posted:
Sat May 24, 2008 4:30 pm |
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thanks for the video. can triggers be used something to appear? like the police comes when someone is shot. |
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Zoltan
Site Owner

Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary
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Posted:
Sat May 24, 2008 11:06 pm |
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| mald wrote: |
Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!
Also, how do I import PNG with alpha transparency? |
I've added the object animation tutorial.
Unfortunately walls and floors cannot be animated. However you can create moving platforms or even moving walls with the door element. The door is actually a cube, scaled to 1x32x1, but you can scale it to any dimension.
The alpha transparency for PNGs is not yet implemented. In general, the black color (rgb:0,0,0) of the texture can be set as totally transparent. This feature can be switched on/off on each texture. |
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mald

Joined: 20 May 2008
Posts: 32
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Posted:
Sat May 24, 2008 11:17 pm |
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| Zoltan wrote: |
| mald wrote: |
Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!
Also, how do I import PNG with alpha transparency? |
I've added the object animation tutorial.
Unfortunately walls and floors cannot be animated. However you can create moving platforms or even moving walls with the door element. The door is actually a cube, scaled to 1x32x1, but you can scale it to any dimension.
The alpha transparency for PNGs is not yet implemented. In general, the black color (rgb:0,0,0) of the texture can be set as totally transparent. This feature can be switched on/off on each texture. |
Thanks a lot! I'm just testing object animation myself  |
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Zoltan
Site Owner

Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary
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Posted:
Sun May 25, 2008 1:03 am |
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| mogul wrote: |
| 2. placing multiple starting and exit points. |
I've added this tutorial as well.
| mogul wrote: |
| can triggers be used something to appear? like the police comes when someone is shot. |
You can display a text or play a video, when a trigger is activated.
Pop up the trigger's form and go to the Activation tab.
| Zandair Draco wrote: |
| Some people might need a HUD setup tutorial. |
Is it placing the weapon on the HUD or general player HUD with design elements? |
Last edited by Zoltan on Sun May 25, 2008 1:14 am; edited 1 time in total |
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Zandair Draco
Joined: 25 Nov 2006
Posts: 1769
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Posted:
Sun May 25, 2008 1:20 pm |
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| Zoltan wrote: |
| Zandair Draco wrote: |
| Some people might need a HUD setup tutorial. |
Is it placing the weapon on the HUD or general player HUD with design elements? |
You've already made a weapon placement tutorial, right? So setting up a general HUD would be more useful to people.
Or at least it might. I do remember one person having trouble with their HUD, but that's it. If everyone is fine with their HUDs it doesn't need a tutorial. |
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Artex
Site Moderator

Joined: 15 Jul 2007
Posts: 2724
Location: Silentwalk Forums
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Posted:
Sun May 25, 2008 1:27 pm |
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mogul

Joined: 23 Oct 2006
Posts: 630
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Posted:
Sun May 25, 2008 1:58 pm |
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| Zoltan wrote: |
| mogul wrote: |
| can triggers be used something to appear? like the police comes when someone is shot. |
You can display a text or play a video, when a trigger is activated.
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it's a good thing but I was thinking things that affect the gameplay |
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karawasa

Joined: 09 Aug 2007
Posts: 618
Location: XFire: karawasa2
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Posted:
Sun May 25, 2008 9:38 pm |
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How about a delay in weapon firing?
For instance a chain gun - It warms up before it fires - is this possible? |
_________________
"A man chooses...A slave obeys"
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90% of teens would die if Myspace had a system failure and was destroyed
If you are 1 of the 10% that would be laughing, copy/paste this to your signature. |
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pixelscreen games

Joined: 21 Jul 2007
Posts: 534
Location: Capitol Wasteland
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Posted:
Sun May 25, 2008 9:39 pm |
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which way is x, y, -x and -y |
_________________
Is forbidden to steal towels please. If you are not a person to do such thing is please not to read notis |
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Artex
Site Moderator

Joined: 15 Jul 2007
Posts: 2724
Location: Silentwalk Forums
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Posted:
Sun May 25, 2008 11:10 pm |
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pixelscreen games

Joined: 21 Jul 2007
Posts: 534
Location: Capitol Wasteland
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Posted:
Mon May 26, 2008 12:42 am |
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is there? |
_________________
Is forbidden to steal towels please. If you are not a person to do such thing is please not to read notis |
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Aydan

Joined: 13 Sep 2006
Posts: 622
Location: United Kingdom
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Posted:
Mon May 26, 2008 12:45 am |
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id like a tutorial on how animations work for models.
Like how to animate a 3d model of a person and make its animations work in SW2. |
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y offs et
Joined: 10 Oct 2007
Posts: 27
Location: Vernon BC Canada
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Posted:
Mon May 26, 2008 7:08 am |
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mogul

Joined: 23 Oct 2006
Posts: 630
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Posted:
Mon May 26, 2008 9:18 am |
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you need another software to animate an object (milkshape, fragmotion, character fx, pacemaker) then you extract the animation in actor properties (stand, walk, attack...). |
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y offs et
Joined: 10 Oct 2007
Posts: 27
Location: Vernon BC Canada
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Posted:
Mon May 26, 2008 5:25 pm |
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Yup. Used fragmotion to convert an .md2 model to blitz whateveritis. Set only stand animation in the "E" dialog for test. Just stood there, occaisionally doing a 90 degree turn without animations. Have other things to do than multiple trial and error. |
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.^.Capstone.^.

Joined: 15 Apr 2007
Posts: 134
Location: Canada
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Posted:
Sun Jun 01, 2008 11:54 pm |
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| Aydan wrote: |
id like a tutorial on how animations work for models.
Like how to animate a 3d model of a person and make its animations work in SW2. |
+ 1 million! |
_________________ Formerly Known As: Seb_vitusfreak.
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If you are 1 of the 10% that would be laughing, copy/paste this to your signature.
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Website: www.geminisoftware.weebly.com |
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JG

Joined: 10 Mar 2007
Posts: 139
Location: pgh, pa.
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Posted:
Sat Jun 07, 2008 5:39 pm |
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a tutorial on how to create a multi level building. |
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OneSin666
Joined: 13 Sep 2007
Posts: 340
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Posted:
Mon Feb 09, 2009 10:51 pm |
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show us how to make a hud and the weapons huds |
_________________ PIG ARE PEOPLE TOO NO BACON EAT UR HAM SOMEWHERE ESLE OR ILL SEND A PIG AFTER U
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Reaper

Joined: 13 Jul 2007
Posts: 354
Location: Running away from Evony ads.
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Posted:
Tue Feb 10, 2009 4:56 am |
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| OneSin666 wrote: |
| show us how to make a hud and the weapons huds |
You do know that this topic is almost a year old? |
_________________ Feed us!
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