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Zoltan
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Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary

PostPosted: Sat May 24, 2008 2:16 am Reply with quoteBack to top

This is an open topic.

Please post your requests here what video tutorials you would see in the tutorials section.

Thanks.


Last edited by Zoltan on Thu May 29, 2008 10:53 pm; edited 2 times in total
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mogul



Joined: 23 Oct 2006
Posts: 630

PostPosted: Sat May 24, 2008 7:43 am Reply with quoteBack to top

1. how triggers work / use of triggers tutorial. but for that video might not be the best option.
2. placing multiple starting and exit points.
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Zoltan
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Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary

PostPosted: Sat May 24, 2008 12:55 pm Reply with quoteBack to top

mogul wrote:
1. how triggers work / use of triggers tutorial.

I made a video for this.
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mald



Joined: 20 May 2008
Posts: 32

PostPosted: Sat May 24, 2008 2:37 pm Reply with quoteBack to top

Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!

Also, how do I import PNG with alpha transparency?
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Zandair Draco



Joined: 25 Nov 2006
Posts: 1769

PostPosted: Sat May 24, 2008 3:23 pm Reply with quoteBack to top

Thanks for all the tutorials you have made so far!
Some people might need a HUD setup tutorial.
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mogul



Joined: 23 Oct 2006
Posts: 630

PostPosted: Sat May 24, 2008 4:30 pm Reply with quoteBack to top

thanks for the video. can triggers be used something to appear? like the police comes when someone is shot.
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Zoltan
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Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary

PostPosted: Sat May 24, 2008 11:06 pm Reply with quoteBack to top

mald wrote:
Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!

Also, how do I import PNG with alpha transparency?


I've added the object animation tutorial. Cool
Unfortunately walls and floors cannot be animated. However you can create moving platforms or even moving walls with the door element. The door is actually a cube, scaled to 1x32x1, but you can scale it to any dimension.

The alpha transparency for PNGs is not yet implemented. In general, the black color (rgb:0,0,0) of the texture can be set as totally transparent. This feature can be switched on/off on each texture.
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mald



Joined: 20 May 2008
Posts: 32

PostPosted: Sat May 24, 2008 11:17 pm Reply with quoteBack to top

Zoltan wrote:
mald wrote:
Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!

Also, how do I import PNG with alpha transparency?


I've added the object animation tutorial. Cool
Unfortunately walls and floors cannot be animated. However you can create moving platforms or even moving walls with the door element. The door is actually a cube, scaled to 1x32x1, but you can scale it to any dimension.

The alpha transparency for PNGs is not yet implemented. In general, the black color (rgb:0,0,0) of the texture can be set as totally transparent. This feature can be switched on/off on each texture.


Thanks a lot! Very Happy I'm just testing object animation myself Wink
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Zoltan
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Joined: 17 Aug 2006
Posts: 336
Location: Budapest, Hungary

PostPosted: Sun May 25, 2008 1:03 am Reply with quoteBack to top

mogul wrote:
2. placing multiple starting and exit points.

I've added this tutorial as well. Cool

mogul wrote:
can triggers be used something to appear? like the police comes when someone is shot.

You can display a text or play a video, when a trigger is activated.
Pop up the trigger's form and go to the Activation tab.

Zandair Draco wrote:
Some people might need a HUD setup tutorial.

Is it placing the weapon on the HUD or general player HUD with design elements?


Last edited by Zoltan on Sun May 25, 2008 1:14 am; edited 1 time in total
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Zandair Draco



Joined: 25 Nov 2006
Posts: 1769

PostPosted: Sun May 25, 2008 1:20 pm Reply with quoteBack to top

Zoltan wrote:

Zandair Draco wrote:
Some people might need a HUD setup tutorial.

Is it placing the weapon on the HUD or general player HUD with design elements?

You've already made a weapon placement tutorial, right? So setting up a general HUD would be more useful to people.
Or at least it might. I do remember one person having trouble with their HUD, but that's it. If everyone is fine with their HUDs it doesn't need a tutorial.
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Artex
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Joined: 15 Jul 2007
Posts: 2724
Location: Silentwalk Forums

PostPosted: Sun May 25, 2008 1:27 pm Reply with quoteBack to top

Try to make ur videos show the whole sw. So you the viewer can see what you press.

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mogul



Joined: 23 Oct 2006
Posts: 630

PostPosted: Sun May 25, 2008 1:58 pm Reply with quoteBack to top

Zoltan wrote:
mogul wrote:
can triggers be used something to appear? like the police comes when someone is shot.

You can display a text or play a video, when a trigger is activated.

it's a good thing but I was thinking things that affect the gameplay
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karawasa



Joined: 09 Aug 2007
Posts: 618
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PostPosted: Sun May 25, 2008 9:38 pm Reply with quoteBack to top

How about a delay in weapon firing?

For instance a chain gun - It warms up before it fires - is this possible?

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pixelscreen games



Joined: 21 Jul 2007
Posts: 534
Location: Capitol Wasteland

PostPosted: Sun May 25, 2008 9:39 pm Reply with quoteBack to top

which way is x, y, -x and -y

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Artex
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PostPosted: Sun May 25, 2008 11:10 pm Reply with quoteBack to top

You can check in your sw editor. Theres a number.

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pixelscreen games



Joined: 21 Jul 2007
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PostPosted: Mon May 26, 2008 12:42 am Reply with quoteBack to top

is there?

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Aydan



Joined: 13 Sep 2006
Posts: 622
Location: United Kingdom

PostPosted: Mon May 26, 2008 12:45 am Reply with quoteBack to top

id like a tutorial on how animations work for models.

Like how to animate a 3d model of a person and make its animations work in SW2.
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y offs et



Joined: 10 Oct 2007
Posts: 27
Location: Vernon BC Canada

PostPosted: Mon May 26, 2008 7:08 am Reply with quoteBack to top

second that
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mogul



Joined: 23 Oct 2006
Posts: 630

PostPosted: Mon May 26, 2008 9:18 am Reply with quoteBack to top

you need another software to animate an object (milkshape, fragmotion, character fx, pacemaker) then you extract the animation in actor properties (stand, walk, attack...).
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y offs et



Joined: 10 Oct 2007
Posts: 27
Location: Vernon BC Canada

PostPosted: Mon May 26, 2008 5:25 pm Reply with quoteBack to top

Yup. Used fragmotion to convert an .md2 model to blitz whateveritis. Set only stand animation in the "E" dialog for test. Just stood there, occaisionally doing a 90 degree turn without animations. Have other things to do than multiple trial and error.
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.^.Capstone.^.



Joined: 15 Apr 2007
Posts: 134
Location: Canada

PostPosted: Sun Jun 01, 2008 11:54 pm Reply with quoteBack to top

Aydan wrote:
id like a tutorial on how animations work for models.

Like how to animate a 3d model of a person and make its animations work in SW2.


+ 1 million!

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JG



Joined: 10 Mar 2007
Posts: 139
Location: pgh, pa.

PostPosted: Sat Jun 07, 2008 5:39 pm Reply with quoteBack to top

a tutorial on how to create a multi level building.
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OneSin666



Joined: 13 Sep 2007
Posts: 340

PostPosted: Mon Feb 09, 2009 10:51 pm Reply with quoteBack to top

show us how to make a hud and the weapons huds

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Reaper



Joined: 13 Jul 2007
Posts: 354
Location: Running away from Evony ads.

PostPosted: Tue Feb 10, 2009 4:56 am Reply with quoteBack to top

OneSin666 wrote:
show us how to make a hud and the weapons huds

You do know that this topic is almost a year old?

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