MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

Tools for creating 3D games
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PostPosted: Sat Feb 02, 2013 5:06 pm 
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Joined: Mon Mar 05, 2012 4:26 pm
Posts: 136
Location: Poland
Code:
CHECKINTERSECT player_box door001 a
IF a = 1
   SHOWDIALOG 00002
ELSE
   HIDEDIALOG
ENDIF


Option HIDEDIALOG hide all DIALOGS. Since the beginning of the game are hidden all the dialogues. Work dialog only 00002.

You can add an option for the given dialogue?
For example:
Code:
HIDEDIALOG 00002

Such an option would be super :)


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 Post subject: Re: HIDEDIALOG problem
PostPosted: Sat Feb 02, 2013 5:48 pm 
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Joined: Thu Aug 17, 2006 7:27 pm
Posts: 966
Location: Budapest, Hungary
Hmm. I'll try to find a solution. :)


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 Post subject: Re: HIDEDIALOG problem
PostPosted: Sat Feb 02, 2013 5:55 pm 
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Joined: Mon Mar 05, 2012 4:26 pm
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Thanks :)

Code:
HIDEDIALOG 00002


This method is in my opinion the best :)


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