MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: 2 bugs - FIXED
PostPosted: Tue Dec 18, 2012 11:45 pm 
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Joined: Wed Feb 24, 2010 1:54 pm
Posts: 891
Location: The Netherlands
1st. When you have a level, Floor.... surrounding walls... and Floors as Ceiling..... i suppose we need floors to use as ceiling right?
Then: when you Jump... you can see trough the ceiling for a short amount of time.. like you are hanging there..
Perhaps a option so you can't jump through the ceiling? or collides faster.

2nd. same settings
When i crouch and let go, the screen starts to bounce up and down for around 1,2 seconds before he is in his normal position...


>>> resolution 1920 x 1080 Not fullscreen

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 Post subject: Re: 2 bugs
PostPosted: Tue Dec 18, 2012 11:55 pm 
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Joined: Thu Aug 17, 2006 7:27 pm
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Location: Budapest, Hungary
Thanks.

The jump power can be set in the Project Settings (main menu), Player tab. You can tune some of the player related stuff here.
On the other hand, yes a faster collision response would be fine, I need to check if there is something I can improve.

The crouch issue exists indeed, however I am not sure what is casing this. :D
I'll investigate it.

The screen resolution bug is strange, did you check the FULLSCREEN checkbox as well? :?


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 Post subject: Re: 2 bugs
PostPosted: Wed Dec 19, 2012 12:01 am 
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Location: The Netherlands
Yes i know about the player settings, just wanted to know if it's possible when you collide with the ceiling when jumping.. that the camera stay's under the ceiling instead of going above it..
I hope you can fix it, else i need to change the jumping power a little yes..

The crouch issue is what i think caused by the collision model of the player..
When crouching i think the.. what was it... cylinder..ish.. collsion model, is scaled down right?
But what i think is when going back from crouching to the standing position the full size collision model is instantly being created, and so making it collide with the floor below..
making it jump widely, because it's trying to reposition it self above it?

And by doing so it hits the ceiling, because y position is not free, so move up?
And then is being slammed down by the ceiling collision..

That's my theory though... :roll:

Nah, what i ment was, i used those settings when i had those bugs...
Fullscreen and non-Fullscreen are working great.. my bad :oops:

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 Post subject: Re: 2 bugs
PostPosted: Wed Dec 19, 2012 12:07 am 
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The capsule is re-scaling upwards with the speed of the player's standing speed, but there must be some collision issue.


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 Post subject: Re: 2 bugs
PostPosted: Wed Dec 19, 2012 12:10 am 
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Location: The Netherlands
Capsule.. that's the name i was looking for... :)

Ahem..
Is the capsule only scaling up or is it uniformly scaling?
Maybe it touches below the floor for just a second...
Well , you will fix it no problem, you always do 8)

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 Post subject: Re: 2 bugs
PostPosted: Wed Dec 19, 2012 12:13 am 
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Actually I call it only capsule, but in reality it is a scaled up ellipsoid. :D

Anyway, yeah, I need to solve it.


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