MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: MEMORY ACCESS VIOLATION
PostPosted: Fri Jul 01, 2016 1:46 pm 
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Joined: Wed Jun 29, 2016 11:14 am
Posts: 9
Location: Russia, Komsomolsk-on-Amur
My project was unable to boot, please find the mistakes and correct them. Here is a link to my project (deleted)

It all started with the fact that they removed the old texture of the sky and replaced with a new one.

Already he corrected himself


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PostPosted: Sat Jul 02, 2016 8:37 am 
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Joined: Mon Oct 12, 2015 7:21 pm
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Location: Russia, Yekaterinburg
Paradox27kms wrote:
My project was unable to boot, please find the mistakes and correct them. Here is a link to my project (deleted)

It all started with the fact that they removed the old texture of the sky and replaced with a new one.

Already he corrected himself


To avoid MAV (memory access violation) not to do a few things:
  • download high polygon model (in my opinion it is better not to exceed the number of polygons of more than 100 000 for a model);
  • change the game resources are not through the engine (that is by replacing the files in a folder with the project);
  • create cyclic script.
That's all I know of the problem,

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