Hi, guys! I finally found the time to create AI. I must say that it looks like AI a friendly mobs in Minecraft. Of course, it's not perfect, but it can move on the location itself, randomly choosing a path and prisledovat player, if he is in the field of view of the enemy. But the problem is with the passage of the objects through persists (and is unlikely to be resolved).
The archive will be based on the project. It has all the instructions, how the AI. If you are too lazy to deal, here you approximate the principle of my AI:
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