MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

Tools for creating 3D games
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 Post subject: Advanced AI
PostPosted: Sun Dec 18, 2016 8:48 pm 
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Joined: Mon Oct 12, 2015 7:21 pm
Posts: 75
Location: Russia, Yekaterinburg
Hi, guys! I finally found the time to create AI. I must say that it looks like AI a friendly mobs in Minecraft. Of course, it's not perfect, but it can move on the location itself, randomly choosing a path and prisledovat player, if he is in the field of view of the enemy. But the problem is with the passage of the objects through persists (and is unlikely to be resolved).
The archive will be based on the project. It has all the instructions, how the AI. If you are too lazy to deal, here you approximate the principle of my AI:
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 Post subject: Re: Advanced AI
PostPosted: Wed Dec 21, 2016 10:58 pm 
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Joined: Sat May 17, 2008 4:36 pm
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Location: bangor, WALES
This is seriously cool man - Great work!

Perhaps attaching a transparent cube to the player would solve the collision issues?

Nonetheless awesome stuff

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 Post subject: Re: Advanced AI
PostPosted: Thu Dec 22, 2016 6:22 am 
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Thanks! I used the "start" the object. Its attached to the player

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