MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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PostPosted: Wed Mar 23, 2016 4:10 pm 
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Hello boys and girls! I present to you the game New Epoch: The Dawn of Microb Productions, that is me. So, I just tell you about the concept of the game. This will be a first person shooter. The game is the AI. In other words, in the game you can shoot and kill :).

============= About the game =============
    Title: New Epoch - The Dawn
    Genre: First Person Shooter
    The style and design of the game: Low Poly, Low Texture
    Developer: Microb Productions
    Release date: Unknown

================== UPD ==================
    I completely rewrote the game's plot. Now he does not intersect with the plot "Gravity Falls".

============= Prehistory game =============

    October 15, 2016.
    Morning. I was preparing pancakes for breakfast. On the TV reality show went. Suddenly he interrupts the urgent issue of news. In the news it said that the explosion occurred in the laboratory of a private research company...

    After one hour.
    Around laboratory reigned ruin and disorder. News was told that out of the lab center depart strange entity. According to passers-by, those entities pass through any objects...

    After six hours.
    The next five kilometers around the lab were devastated. I decided to leave the city for personal protection. Thankfully, a few hundred kilometers from the city I had a shack...

    In one week.
    I end food. But horn in it does not make sense: the city was completely devastated and destroyed. It is necessary to find a weapon for hunting. Fishing is not work for two reasons: close to a river, but it is infected, and there is a fishing rod...

    After a couple of months.
    Monsters almost destroyed half the planet. By the way, they destroyed everything living: whether it is people, animals or plants. In the meantime, I got hold of weapons and a lot of ammunition. Hunting saved me from starvation...

    March 26, 2017 (or the current time).
    I decided to go back to town to find out what happened really. Here's what I found adventure on my ass...


Last edited by MicrobProd on Tue Jul 19, 2016 9:28 pm, edited 5 times in total.

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 Post subject: Re: New Epoch: The Dawn
PostPosted: Sun Mar 27, 2016 10:24 pm 
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sounds cool, also a bit like creeper world 3.
any more screens?

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 Post subject: Re: New Epoch: The Dawn
PostPosted: Mon Mar 28, 2016 8:54 am 
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At the moment no screenshots, since the game is at the stage of creating objects and textures. But don't worry. Screens appear exactly at the end of next month. They may even appear in the first two weeks...


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 Post subject: Re: New Epoch: The Dawn
PostPosted: Mon Mar 28, 2016 5:19 pm 
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ok, well goodluck.
most games on here don't get finished.

hope to see what you have for us.

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 Post subject: Re: New Epoch: The Dawn
PostPosted: Mon Mar 28, 2016 5:58 pm 
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I will try to make the game better than Brain Force 3. :)


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 Post subject: Re: New Epoch: The Dawn
PostPosted: Tue Mar 29, 2016 5:52 pm 
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Here I will lay out the screens during the game's development. In the meantime, here's a screenshot of the first boxes...
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 Post subject: Re: New Epoch: The Dawn
PostPosted: Fri Apr 01, 2016 9:27 pm 
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maybe you can try to add fake shadows?
i did that once with a WIP game... never completed... lost files due to system crash...
Should be around on the forums though, also check my resource page.. i might be able to help you with some textures if you'd like.

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 Post subject: Re: New Epoch: The Dawn
PostPosted: Sat Apr 02, 2016 3:22 am 
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If you want to make boxes with shadows, I have examples up that are still available for download from 6 years back haha!
viewtopic.php?f=15&t=4856

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 Post subject: Re: New Epoch: The Dawn
PostPosted: Sat Apr 02, 2016 6:17 pm 
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mechanoid, great idea with shadows! I'm sure they'll do :)
ynyr, I thought it was to do as you :D


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 Post subject: Re: New Epoch: The Dawn
PostPosted: Thu Apr 07, 2016 7:36 pm 
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People, I've been thinking on the story of game. I realized one thought. As it turned out, the story of my game a little bit similar to the plot of the animated series "Gravity Falls". That in future no problems with the copyright law was not, I rewrite the story of the game. Perhaps, too the name...

P.s. The development is in full swing :)


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 Post subject: Re: New Epoch: The Dawn
PostPosted: Sat Apr 09, 2016 4:00 am 
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Glad to hear development is going well!

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PostPosted: Wed Apr 13, 2016 3:23 pm 
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I rewrote the history of the game. Or rather, it is now the prehistory...


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PostPosted: Sun Apr 17, 2016 2:47 pm 
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Photo Report by April 17, 2016
I made a model of the house. This is not the final version of the house (see the final version of the game itself).
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PostPosted: Fri Apr 29, 2016 8:16 am 
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lost files due to system crash



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PostPosted: Sun May 01, 2016 2:22 pm 
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I did a barrel in a hurry...

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P.s. Sorry, that is rarely reported on the process of creating the game. Please understand, I study at the university and work with the game is not very easy to ...


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PostPosted: Sun May 15, 2016 9:44 am 
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Now comes the development of 3D models of trees. I also worked on the creation of terrain models. Development of the game is in full swing, and in the meantime here are a couple of new meshes :)
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PostPosted: Sun May 29, 2016 10:52 am 
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looking pretty good

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PostPosted: Sun May 29, 2016 12:58 pm 
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I later lay out the screens of other trees. Incidentally, the area is created using URL is hidden from guests, please register and login to view the hyperlink. Only there are some difficulties associated with this program. First, 3D-mesh exported to .obj. Because of this, the model has to be imported into Blender and from there export to .3ds. Secondly, the area turns into EarthSculptor high poly. Due to the pile of polygons Megakerma crashes. We have in Blender number of polygons greatly reduced.


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PostPosted: Sat Jul 02, 2016 8:42 am 
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So, I finished to take exams at the university and now I can safely proceed with the continuation of the development of the game... I've been thinking. Perhaps that will change the name of the game. Perhaps the story I also corrected.


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PostPosted: Sat Jul 16, 2016 9:16 am 
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I ended up working on the model tree. That's how they look:
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For example, the growth of the player with the lower part of the leafless birch.

Image


Last edited by MicrobProd on Tue Jul 19, 2016 4:11 pm, edited 3 times in total.

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PostPosted: Tue Jul 19, 2016 12:10 am 
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trees are looking great. Making nice progress there.

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PostPosted: Tue Jul 19, 2016 3:56 pm 
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Progress is have. He goes slow, but true :D


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PostPosted: Tue Jul 19, 2016 9:28 pm 
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Concept art of my game. I Did 20-30 minutes for...

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PostPosted: Sun Jul 24, 2016 4:52 am 
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Look forward to seeing a demo, if your still working on this.


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PostPosted: Sun Jul 24, 2016 10:04 am 
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Heh, to demo a long time. So far, the project is in unplayable condition. In other words, at the moment I'm working on 3D models for games (people, cars and other decorative elements). The hardest part, in my opinion, it is the people texturing models, because the diversity of the game does not hurt. I do think 40 people (men and women equally). Separately they will be made story characters, including the protagonist himself... And here is that renders men and women:

Men
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Women
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PostPosted: Wed Jul 27, 2016 12:06 pm 
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So, I ended up making the elements of prefabricated houses. So look some old houses in Russia.
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PostPosted: Tue Aug 02, 2016 8:11 am 
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Looks excellent MicrobProd - I look forward to playing the demo!

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PostPosted: Wed Sep 14, 2016 10:33 am 
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Hmm, I think the other day to change story of the game and its name. By the way, the name of at the expense. How do you like the name of "500 days"?


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PostPosted: Fri Oct 28, 2016 5:58 pm 
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So, I have created a model of a house. In my opinion, it looks cool! :)
P.S. In the process of development is still a lot of different kinds of buildings

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PostPosted: Mon Oct 31, 2016 5:49 pm 
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Here is another building is ready. It seems that the rate of development of my game starts to rise :D

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