MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: the floor is lava
PostPosted: Sat Jan 18, 2014 11:14 pm 
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Yep, this is the game, where you need to jump over the objects and try not to touch the floor. Reminds me of time, when I was 8 years old :)

here are screenshots: URL is hidden from guests, please register and login to view the hyperlink*UPDATED*
*lava is animated
I made all models and textures. Computer texture is my favourite, btw.


Oh, and also. Is it possible to make non-capsule player collisions checking? It's harder to play with capsule collisions.*NOPE*

Demo! URL is hidden from guests, please register and login to view the hyperlink


Last edited by lyra on Sun Jan 19, 2014 1:14 pm, edited 2 times in total.

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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 12:48 am 
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Nice :)

Unfortunatelly, the player collision checking is limited to capsule. :(
What is causing the problem with the capsule? Maybe there are some workarounds.


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 2:00 am 
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Thanks!

That's just not comfortable when you walk to the edge of the object and falling down, even if you pressed jump button.

Also, here's new screenshots: http://imgur.com/a/aNgpp#0


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 2:16 am 
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Maybe try to increase the player's capsule radius, in the Settings -> Player -> Radius
This might help a bit.


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 2:53 am 
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decreasing it to 1 helped, but char can fall into really small hole now.

anyway, why is player collision checking is limited to capsule?


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 3:12 am 
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The main 3D engine (Blitz3D) is handling only:
1: ellipsoid to ellipsoid collisions
2: ellipsoid to polygon collisions
3: ellipsoid to box collisions

MegaKerma is using the Ellipsoid to Polygon collision checking. It means the first entity (player) is always an ellipsoid shape and it is checked against a polygoned entity (a 3D model or built-in primitve).


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 3:21 am 
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Oh, okay.


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 1:13 pm 
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The demo is here!
URL is hidden from guests, please register and login to view the hyperlink


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 1:59 pm 
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Played the demo, very cool :)

One little important thing!
The 3D engine is quite old and it cannot handles special characters in file names. It means if I don't have the russian character code installed the program dies with Memory Access Violation.
Unfortunatelly there is only one nice solution, using pure (english alphabetical) characters only in file names.

I renamed the "keyboard - копия.png" to "keyboard.png" and also edited the game.mkp file in the data folder, replaces the "keyboard - копия.png" text to "keyboard.png" and now it is working.


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 Post subject: Re: the floor is lava
PostPosted: Sun Jan 19, 2014 2:20 pm 
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Okay, I 'll fix everything tomorrow.

Image


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 Post subject: Re: the floor is lava
PostPosted: Mon May 26, 2014 6:36 pm 
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Fun :lol:

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