MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: The Manhattan Story
PostPosted: Fri Jul 05, 2013 12:09 am 
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So here's a couple screenshots of a techdemo I am working on with MegaKerma.

So it's based around the 1940s, with the main character looking searching for a suspect in the city of New York. There has been a murder on Broadway. The victim was stabbed 5 times in the chest and his throat was slit. Police officers identified him as the owner of an Italian restaurant of downtown. The suspect, a young, 5'10" blonde thin female, has been known to live around the residential areas of Manhattan and was identified as the victim's mistress.

Again this was a small test of the feature set provided in MegaKerma. The story is complete nonsense in my opinion. :P

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Image

Image

Image

Image

And now here's the download!

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Tell me what you think! :D

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Tue Jul 09, 2013 12:18 am 
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OH MAN I cant tell you how long ive wanted a game like this!

I love murder mystery detective stuff!

Downloading now! :D

EDIT:
Just gave it a go and WOW that is really great I love the rain and water sound effects a long with the thunder.

Keep it up! I cant wait to see this. :D

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 Post subject: Re: The Manhattan Story
PostPosted: Tue Jul 09, 2013 2:44 am 
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Thanks mate! Now I'm just working on some of the insides of the building which the player will inspect! :)

How did you like the flashing lightning effect? I've added some subtle details as well, such as a red light bouncing off of the stuff around the back of the car light near the start point and yellow light bouncing off of the floor from the building which has the most lights on 'inside' the building. :)

I'll try to post some screenshots tonight! :D

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Tue Jul 09, 2013 12:11 pm 
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Unfortunately I found a bug.

It seems when the rain sound effect loops the game crashes with "memory access violation"

I hope theres a way to fix this.

So for a game like this, Do you think voices will need to be provided?

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 Post subject: Re: The Manhattan Story
PostPosted: Tue Jul 09, 2013 7:28 pm 
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How strange. :?

I didn't encounter any such bug. Let me try running it on a different computer.

Oh and yes I will definitely be needing some voice acting for this. I used to do voice impressions a few years ago so I might try doing some. I'm also using the naturalreaders website which someone recommended here on the forum. I could use text boxes, but I feel like it'll steal away from some of the immersion. We'll see how it goes! :)

By the way how would you describe your voice? :P

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 10, 2013 12:20 am 
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I would try to make my voice fit the character as much as I could.

if you want, you can PM me a character, what the character would sound like. And a line for me to say.

Then I can send back a recording and see how it gos. :)

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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 10, 2013 12:49 am 
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How about we Skype sometime during the weekend? I don't have the any lines ready at the moment. I kinda write lines by hearing a voice, just so it should fit. I know I work in a completely opposite way. :P

I'm here in Canada, in Toronto. :)

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 10, 2013 12:59 am 
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This is lookin really sweet! i was trying to do a murder mystery myself (like the game clue) but i keep getting jammed up on scripting things. I have a dead female model if you need it.

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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 10, 2013 1:31 am 
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sORRY TO DOUBLE POST....

i also got the mav error...... I love the graphics and the sound was great.. The lightning and rain was sweet.... Please keep working on this, you are off to a great start..

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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 10, 2013 1:52 am 
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Thanks a bunch JG! Send me the model, I'll have a look at it! ;)

An update!

I checked the demo on a friend's computer and it crashed. The audio isn't supposed to loop because I haven't set it to loop in the start script, rather I just had it play with the PLAYSOUND command. I just edited the script replacing PLAYSOUND with LOOPSOUND, and it isn't crashing any more. It also boosted up the performance by a lot! It's no longer sluggish on my 'development' laptop. :D

For those wondering, I'm running/developing on a backup Toshiba Satellite C655D laptop. The specs are:

AMD V140 Processor @ ~2.0GHz
ATI Mobility HD4250
2GB of RAM
Windows 7 Home Premium 64 bit.

As you can see, I'm trying to keep many computers in mind for this game/interactive novel. It should be able to run on most systems nowadays.

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Fri Jul 12, 2013 12:55 am 
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here is the model for download.

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you may have to scale it a bit. it is in the .x format.

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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 17, 2013 12:20 am 
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Thanks again JG for the fantastic models! :D

For the outside level, I have tinkered around with the particle system. Now I have less performance drops due to the shorter particle life I have given each emitter. It has given me a nice speed bump in the framerate.

I've also been storyboarding ideas for this game. I've already gotten sketches for the environments and some plans for the levels. I am also working on some puzzles with the help of some MK script. I've tossed the story around a bit. Made it a bit more moving, along with the order of the environments.

So after a crapload of tinkering around with MegaKerma and Blender, I was finally able to work on a small part of the inside of the building. I really wanted to nail a somewhat empty hotel-ish building environment for this part of the project.

And now I shall stop typing. Here are some screenshots! :P

A small lounge area for the people who stay in this building.

Image

The building reception

Image

Stairs going up.

Image

Newspaper scattered all over the table. I think the residents love to read the newspaper. :P

Image

An upstairs level of the building. That metal stuff is actually an elevator shaft. I'm still trying to find a decent texture for that.

Image

Lounge room #2. This is a much larger one on an upper level of the building for the residents.

Image

Hallway screenshot. Nothing special. Again that metal texture is just a placeholder. :P

Image

I'm hoping to get a decent amount of work done for this part. I'll try to have screenshots ready as soon as possible! In the meanwhile, do tell me what you think about this! :D

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 17, 2013 11:26 am 
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Cool! Great project!

How did you create the thick walls? When I create walls they have no thickness and I can't scale them wider.
Do you create everything with cubes?


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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 17, 2013 8:29 pm 
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Thanks a bunch mate! :D

Almost everything is made within Blender. This way if I ever decide to chose to go with another engine, it'll be easier for me to move my media and make it compatible with the other engine.

I would recommend using cubes for the walls for the doors which the players pass through. Otherwise use the regular walls.

By the way, if you need any level design tips/tricks with MK/SW2/SWR, feel free to ask me! :)

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Thu Jul 18, 2013 12:46 am 
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Looking good! Glad you could use some of those models......

Is that room gonna be a crime scene? Keep us posted..............

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 Post subject: Re: The Manhattan Story
PostPosted: Thu Jul 18, 2013 5:47 am 
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Thanks mate! All the scenes will have a decent amount of interaction and investigation! :D

So I modeled a potential weapon which you may or may not find in one of the levels. I'm still deciding which level I will be placing it in. :)

Image

AND here is the download! :D

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EDIT

I can't believe I was so lazy with this model. xD I decreased the poly amount by almost 50 percent! I'll post the model once I wake up in the morning tomorrow.

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Mon Jul 22, 2013 11:29 am 
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Hello everyone!

Here are some updates on this project. I've been working really hard for the indoor scene. Made some interesting (imo) choices in the 'find stuff' mechanics and interrogation mechanics. I've been using placeholders for actual human models which the player will be able to interrogate and interact with. I've also been stacking up on the media related for this project. It is relatively low poly and MegaKerma should easily be able to handle it.

Without further ado, here are some screenshots of the stuff I have made.

Image

Image

Note: The models might seem a little elongated, that was because the maximum resolution of images on this forum is 800x600 and I had to resize the image without maintaining the aspect ratio.

Note-to-self: Render in 800x600 next time. :lol:

So the two screenshots are just a comparison of the lighting vs no lighting, just to see if it will come handy in future projects. I have also textured some of the models, such as the stop sign, street cones, boxes, the small newspaper stand, the road system (way in the back) and the street lights. I still need to uvmap the watertank, mailboxes and the street light with the traffic signal.

If you guys are interested, I'll be able to throw this pack in the next demo for this project! :)

Again, comments and criticisms are always welcome! :)

EDIT

I have also uploaded the lower poly version of the dagger in the post above. ;)

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Tue Jul 23, 2013 7:41 am 
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Hello everyone!

So here is a level I'm working on right now. It looks and runs in a very similar way, just like the following screenshot, well besides the shadows. :P

I'm experimenting with free-running elements at the moment including climbing on stuff and what not. The previous level is also being worked on. I just need some time off from that because I end up wanting everything perfect for indoor levels before I show off stuff. :P

Image

So this is just a teaser. I'll have a couple screenshots along with a small demo of the freerunning aspects up soon, I hope. :P

As always, comments and criticisms are always welcome!

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Tue Jul 23, 2013 8:19 am 
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So yeah...I'm kinda loving this :D
Dude keep this up it looks awesome.
Faboulous models by the way.

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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 24, 2013 12:54 am 
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Models are looking great. Keep us updated..

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 Post subject: Re: The Manhattan Story
PostPosted: Fri Jul 26, 2013 10:22 am 
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Thanks a bunch guys! I'm working on the free-running elements with MegaKerma and it turns out they work exceptionally well! I'll have a small demo showcasing the free-running up in a few days. It won't have any media included in it besides simple textures and the test level I made in blender. ;)

I've also seen that MegaKerma can handle a whole lot more polygons and higher resolution textures than what SW2 could. I believe that the building level is currently sitting around 11000 tris (I know i can push it all the way up to 80000-90000 without getting terrible framerate on my lowspec laptop) along with a variety of different 768x768 textures for various entities. The really strange texture resolution is because it lands in the sweet spot in between 512x512 and 1024x1024, giving great details yet not straining the system as much, seeing as I want to up the polygon limit by quite a bit. :)

I'm actually quite excited that this free-running level actually works and looks just like how I imagined it. :D Well besides the shadows. :P

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Sun Jul 28, 2013 10:54 am 
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Seriously interested in how the free running element work out...

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 Post subject: Re: The Manhattan Story
PostPosted: Sun Jul 28, 2013 1:08 pm 
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Hello everyone!

Here's just something to scratch the surface of what I believe will be a very decent free-running experience. Nothing Mirror's Edge-like of course. :lol:

So I've made a small test demo for you to test out. It includes most of the free-running aspects which will be used in my game. I'm trying to get the actual level to flow better. Hopefully something which will be done very soon. The wall running still needs tweaking. I'm going to be working on the script which will actually make the player fall if they stop during a wall run action.

In the actual game, the free-running section will also be having a simple move box to place mechanic to allow the player to reach higher up buildings.

Now enough with me typing. Here are some screenshots!

Overall view of the map.
Image

Here's where you start.
Image

A really nice top view of the start platforms.
Image

Here you can 'zip' down the poles. Still trying to fix the sliding down mechanic, so just a simple movement one for now.
Image

Here's me 'zipping' down the poles.
Image

Try wall jumping across to the other side! :)
Image

Download here:

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Feel free to take a look into the project files. You are free to use whatever picture/download/video is provided in this thread. :)

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Sun Jul 28, 2013 1:57 pm 
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wow bro, looks like tron :wink:

I liked it, realy fast paced... couldn't actualy see the floor that well :| so i fell down...

Also nice touch with the ladder, i have no clue how you made it walkable.

Go Mirror's edge !!!.... uhh i mean The Manhattan story :)

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 Post subject: Re: The Manhattan Story
PostPosted: Sun Jul 28, 2013 8:30 pm 
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1940s freerunning

GENIUS :D

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 Post subject: Re: The Manhattan Story
PostPosted: Mon Jul 29, 2013 1:04 am 
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Quote:
wow bro, looks like tron :wink:

I liked it, realy fast paced... couldn't actualy see the floor that well :| so i fell down...

Also nice touch with the ladder, i have no clue how you made it walkable.

Go Mirror's edge !!!.... uhh i mean The Manhattan story :)


Thanks bro! I haven't seen you in a while! :D

Yeah this is just a concept level hence the very virtual reality game/Tron like look. It was simple to pull off and very time efficient to make.

The ladder is basically a bunch of cubes with collision disabled. Then there is a zone placed near the ladder with the following properties:

Code:
Enter Zone:
Ladder 1


Code:
Leave Zone:
Ladder 0


That was pretty much it on how to make it 'climbable.'

Quote:
1940s freerunning

GENIUS :D


Thanks mate! This free-running section is there just because it is a chase section. :)

Not going to be giving out too many details related with the story just yet! ;)

Did anyone happen to try the wall jump near the end of the course? How well do you think it worked?

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Mon Jul 29, 2013 11:50 am 
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Sorry for the double post but a small update is needed! :P

I was bored so I decided to make some stuff. I ended up making a very low poly Thompson gun.

The great thing about the model is that it is great for this time period along with being decently low poly. It won't be used in any way shape or form by the player. It is just an object placed in the levels in the game, nothing special. Just thought I'd share! :D

Image

This will be available as a separate download when the game will be finished! :)

-Abdul Ahad


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 Post subject: Re: The Manhattan Story
PostPosted: Mon Jul 29, 2013 4:58 pm 
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Looking great bud :D

nice use of textures :)

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 Post subject: Re: The Manhattan Story
PostPosted: Wed Jul 31, 2013 9:47 am 
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Thanks mate!

Here's another gun that I worked on. I thought it was the M1 Garand while modelling it. Then I looked at the filename and found out it was the M1 Carbine. :lol:

Image

-Abdul Ahad


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