MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: City of The Grey
PostPosted: Wed Jan 23, 2013 4:27 pm 
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Location: West Indies/Trinidad
Preview: City of The Grey

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Digital Realities- Game Development & Design

Object to Reality Create Your Own....
- Cyberon Creations

http://cyberon20.webs.com/


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 Post subject: Re: City of The Grey
PostPosted: Thu Jan 24, 2013 12:27 am 
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Location: Hamilton, Ontario
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Looking awesome there mate! That bridge in the first screen looks a little too low res though compared to all the other surroundings.

The fog really creates the mood and atmosphere! :D

-Abdul Ahad


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 Post subject: Re: City of The Grey
PostPosted: Thu Jan 24, 2013 2:13 am 
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Hmm...that prob. cause i used MK's default cubes together with custom models to save time, easily replaceable later on in development.
Yea, I'm loving the fog, I'm going for a silent hill effect :idea:

Also there are no shadows within the city scape, since the creepy fog distorts all the light (awesome excuse for no shadows).
The interiors on the other hand will have shadows (no fog...mostly).

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 Post subject: Re: City of The Grey
PostPosted: Wed Jan 30, 2013 10:34 am 
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Joined: Fri Apr 13, 2007 12:53 pm
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Looks great! How did you make the trees? Can you please explain me in detail?


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 Post subject: Re: City of The Grey
PostPosted: Wed Jan 30, 2013 3:23 pm 
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The tree is created and split into parts.
The trunk which uses a solid texture and the leaves which uses a black alpha mask.
Once you scale both to the right size you can then add both models and two textures, one for the bark and one for the leaves with the black aplha checked.
With this method because the leaves are a seperate model u can animate it in the editor.

I laso have a particle emitter to simulate falling leaves. I'll post a walkthrough demo soon as there is an encryption option :wink:

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Digital Realities- Game Development & Design

Object to Reality Create Your Own....
- Cyberon Creations

http://cyberon20.webs.com/


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 Post subject: Re: City of The Grey
PostPosted: Wed Jan 30, 2013 4:12 pm 
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I can't wait. Thanks!


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