MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Pripyat 2033
PostPosted: Wed Jun 07, 2017 4:01 pm 
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Joined: Wed Jun 29, 2016 11:14 am
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Location: Russia, Komsomolsk-on-Amur
Title: Pripyat 2033
Genre: first-person shooter,
Developer: Paradox27kms
Release date: unknown

Game description:
You - a former soldier, a security guard of the perimeter of the Chernobyl Exclusion Zone, who was forced to desert the village
located close to the local military unit in which he served our protagonist. The cause of the desertion of
part of it was hazing among personnel. In the village, but there are local stalkers and
the smugglers are led by arms dealer. To survive in the Zone our hero to obtain a good reputation among
stalkers and run errands for the dealer, then to obtain cash rewards. Nowhere to go - now our hero became a pariah to the military and neutral among smuggler. When they reached the village and after
dialogue with the local inhabitants, our hero goes into the Zone...

I want to create a global project on such a light engine... 8)
Sorry for the Google translator...

Here is a demonstration screenshot of 3D models with the highest quality that will be involved in the game:
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 Post subject: Re: Pripyat 2033
PostPosted: Wed Jun 07, 2017 4:22 pm 
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Location: Russia, Komsomolsk-on-Amur
A screenshot from the game. Level "Beginning". The same military checkpoint on the border of the Chernobyl Exclusion Zone, from which the plot of the game escapes our protagonist.

Warning!
What is shown in the screenshot are not final and will change during the development process.
:!:
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 Post subject: Re: Pripyat 2033
PostPosted: Wed Jun 07, 2017 4:28 pm 
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Joined: Wed Jun 29, 2016 11:14 am
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Location: Russia, Komsomolsk-on-Amur
At the moment I need models of trees, I have them unfortunately do not work, those that are shown in the screenshot - test. In General, if you wish to help please write in this topic, I'll be happy! :roll:


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 Post subject: Re: Pripyat 2033
PostPosted: Fri Jun 16, 2017 10:19 pm 
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Joined: Wed Feb 24, 2010 1:54 pm
Posts: 891
Location: The Netherlands
this looks cool man, good job :mrgreen:

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 Post subject: Re: Pripyat 2033
PostPosted: Sat Jun 17, 2017 2:57 pm 
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Joined: Sat Mar 10, 2007 4:36 am
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Location: pgh, pa.
First off. The screen shot looks good. I didn't know you could make a shooter in mega kerma. What is wrong with the trees you have? They look fine.

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 Post subject: Re: Pripyat 2033
PostPosted: Sun Jun 18, 2017 4:39 am 
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Location: Russia, Komsomolsk-on-Amur
JG wrote:
First off. The screen shot looks good. I didn't know you could make a shooter in mega kerma. What is wrong with the trees you have? They look fine.


The trees look good, but can be better... Especially trees.


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 Post subject: Re: Pripyat 2033
PostPosted: Sun Jun 18, 2017 4:54 am 
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Model animals that will be involved in the game:

Warning!
What is shown in the screenshot are not final and will change during the development process. :!:

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 Post subject: Re: Pripyat 2033
PostPosted: Tue Jul 04, 2017 4:21 am 
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Joined: Sun May 08, 2011 2:28 am
Posts: 347
Location: Bandon, Oregon
Looking good. Nice job.

Marv

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 Post subject: Re: Pripyat 2033
PostPosted: Tue Aug 01, 2017 10:55 am 
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Location: bangor, WALES
This is seriously cool man! I hope development on this continues :)

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