MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Re: BrainForcer3
PostPosted: Tue Jan 05, 2016 5:38 am 
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Hey everyone, I read somewhere on this forum that apparently Megakerma has been abandoned because no games are being made with it.
Well, I've posted some suggestions in the topic of the same name, as it's an amazing engine that needs to live on, so a friend of mine and I are have a shot at making an atmospheric horror game, which hopefully upon completion will be posted to this website so show that Megakerma is still in use, and MAYBE Zoltan will take re-booting the Megakerma project into consideration.
Thanks :)


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 Post subject: Re: BrainForcer3
PostPosted: Thu Sep 01, 2016 1:06 pm 
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BillyJoeBob wrote:
Hey everyone, I read somewhere on this forum that apparently Megakerma has been abandoned because no games are being made with it.
Well, I've posted some suggestions in the topic of the same name, as it's an amazing engine that needs to live on, so a friend of mine and I are have a shot at making an atmospheric horror game, which hopefully upon completion will be posted to this website so show that Megakerma is still in use, and MAYBE Zoltan will take re-booting the Megakerma project into consideration.
Thanks :)


Thank YOU for information! :)

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Last edited by Natalie Schuler on Wed Sep 07, 2016 7:18 pm, edited 2 times in total.

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 Post subject: Re: BrainForcer3
PostPosted: Thu Sep 01, 2016 4:14 pm 
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Location: Russia, Yekaterinburg
BillyJoeBob wrote:
Hey everyone, I read somewhere on this forum that apparently Megakerma has been abandoned because no games are being made with it.
Well, I've posted some suggestions in the topic of the same name, as it's an amazing engine that needs to live on, so a friend of mine and I are have a shot at making an atmospheric horror game, which hopefully upon completion will be posted to this website so show that Megakerma is still in use, and MAYBE Zoltan will take re-booting the Megakerma project into consideration.
Thanks :)


I am also developing a game on this engine. My goal is similar. :)
I have an idea. Zoltan is necessary to write the whole group, which is interested engine. The letter must specify what features should be added to the engine to its capabilities have increased, and there has to increase interest in the engine. And if he will see and understand that people are interested in the engine, it is possible that he will return to development. Who will support me with this proposal? :D
For example, I don't have these scripting commands as ATTACHOBJECTTOOBJECT (attach an object to the object) and GETOBJECTPOSITION (get the position of the object).

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 Post subject: Re: BrainForcer3
PostPosted: Sat Sep 03, 2016 2:37 pm 
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If zoltan was to see more activity on these boards he might do an update. If you could get a few more people to purchase mega kerma (only a small handful of us did.) he might do an update. WE as a community need to make some small simple games using what is already here to show that it is worth his time and effort to work on mega kerma.

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 Post subject: Re: BrainForcer3
PostPosted: Sat Sep 03, 2016 4:06 pm 
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JG wrote:
If zoltan was to see more activity on these boards he might do an update. If you could get a few more people to purchase mega kerma (only a small handful of us did.) he might do an update. WE as a community need to make some small simple games using what is already here to show that it is worth his time and effort to work on mega kerma.


I totally agree with you. I even have a few ideas and developments that can bring to mind. Also, some people may be interested in the engine data.

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 Post subject: Re: BrainForcer3
PostPosted: Tue Apr 11, 2017 3:37 pm 
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Great adventure you did. I enjoyed finding URL is hidden from guests, please register and login to view the hyperlink energy cells, push objects, use switches to explore all around.


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