MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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PostPosted: Mon Nov 07, 2011 12:19 am 
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That is nice of you to say. It is regrettable that I forgot/neglected to back them up.

Also, un-stickied for obvious reasons.


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PostPosted: Tue Nov 08, 2011 3:03 am 
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ynyr wrote:
pity these are gone - they were badass


Have no fear, i have found them on my computer!

should I re-upload?

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PostPosted: Wed Nov 09, 2011 4:33 pm 
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URM YES :D
you f*cking legend

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PostPosted: Wed Nov 09, 2011 10:25 pm 
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http://www.gamefront.com/files/20975908 ... r+Pack.zip

there ya go, found it on my external hard drive. Glad I backed it up :D

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PostPosted: Thu Nov 10, 2011 5:07 pm 
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Cheers Mate

OVERLORD you should sticky this again :D

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PostPosted: Fri Nov 11, 2011 3:39 am 
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Oh my god, wow. Shocker, you're a hero.

A REAL HERO.

Re sticky-ing with glorious new link. I can't thank you enough.


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PostPosted: Fri Nov 11, 2011 3:40 am 
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OVERLORD wrote:
Oh my god, wow. Shocker, you're a hero.

A REAL HERO.

Re sticky-ing with glorious new link. I can't thank you enough.


aww shucks, you just enjoy yer models ya hear?

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PostPosted: Wed Nov 30, 2011 6:39 pm 
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I get file not found.

Marv

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PostPosted: Thu Feb 09, 2012 5:30 am 
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if someone has these, send them to me, im going to make a 4shared account or something that wont get deleted after a few months to store these packs on

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PostPosted: Thu Feb 09, 2012 5:45 am 
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Any chance of converting these models to .obj or .msn files for use with SWR too? the more resources the better.


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PostPosted: Thu Feb 09, 2012 9:57 pm 
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Well they're bone based animation... I'd imagine you'd have to reanimate and export every single frame.... this is the massive flaw with SWR

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PostPosted: Thu Feb 09, 2012 10:00 pm 
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Yeah but models like the bloody axe, baseball bat etc can be used in SWR as weapons normally since it allows you to set the animations in the engine itself. I do wish SWR would have proper model support though, almost every model I have tried to import which has a UV mapped texture doesn't work :/


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PostPosted: Thu Feb 09, 2012 10:05 pm 
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I know, it's really annoying. I've been importing some of my own models (so I know they've been correctly uv mapped etc) into marizpan... the texture just gets fuked.

Shame really, SWR is epic, with all the new features you can make a really nice looking game... that is until you fin yourself facing a monster/enemy. Support for bone based animation is a must really... I'll load these models up into marzipan tomorrow, see if they maintain the uv mapping.

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PostPosted: Fri Feb 10, 2012 1:34 pm 
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Nice. Good luck with it.


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PostPosted: Fri Feb 10, 2012 3:28 pm 
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You can try flipping the UV map vertically. In the menu select Flip UV map.
In the new version of SWR, there will be some built-in model modification tool as well, so you can flip texture, flip the model, so you can transform it whereever you want, so texture will fit.

EDIT: and you can import OBJ models directly without using Marzipan


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PostPosted: Fri Feb 10, 2012 3:32 pm 
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^ Awesome, awesome and more awesome. Just need support for other formats to make life easier ;D


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PostPosted: Thu Oct 29, 2015 11:24 pm 
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Can I get these files off anyone??????


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