MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

Tools for creating 3D games
It is currently Tue Sep 22, 2020 7:51 pm

All times are UTC + 2 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Ladders
PostPosted: Thu Feb 09, 2012 7:15 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Sep 13, 2006 1:10 pm
Posts: 908
Location: United Kingdom
Since SWR has multi-floors as well as stairs, is there anyway you could add in a way for ladders?


Top
 Profile  
 
 Post subject: Re: Ladders
PostPosted: Thu Feb 09, 2012 9:56 pm 
Offline
Registered member
Registered member
User avatar

Joined: Sat May 17, 2008 4:36 pm
Posts: 999
Location: bangor, WALES
Ladder model + transparent lift/door moving up works quite nicely. But I guess a ladder entity would be pretty sweet.

_________________
Image
URL is hidden from guests, please register and login to view the hyperlink


Top
 Profile  
 
 Post subject: Re: Ladders
PostPosted: Thu Feb 09, 2012 9:57 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Sep 13, 2006 1:10 pm
Posts: 908
Location: United Kingdom
That's a clever work around for sure.


Top
 Profile  
 
 Post subject: Re: Ladders
PostPosted: Fri Feb 10, 2012 11:34 pm 
Offline
Blender/ Gimp Guru
User avatar

Joined: Fri Nov 24, 2006 5:10 am
Posts: 4688
Location: Blashyrkh
murtsm just used level exits and a ladder animation in one of his classics, thats a simple solution depending on how your using ladders

_________________
Underground metal record label and distro I manage

www.Temptationsofresonance.com


Top
 Profile  
 
 Post subject: Re: Ladders
PostPosted: Fri Feb 10, 2012 11:36 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Sep 13, 2006 1:10 pm
Posts: 908
Location: United Kingdom
Yeah it's great to have little work arounds but having the real thing can let you make interesting levels.


Top
 Profile  
 
 Post subject: Re: Ladders
PostPosted: Mon Dec 17, 2012 2:40 am 
Offline
Registered member
Registered member
User avatar

Joined: Sat Mar 17, 2007 9:05 pm
Posts: 171
Location: Pittsburgh, PA, USA
Just make a ladder model, laying in the same orientation as a set of steps; and set your collision boxes accordingly.

(yeah, I'm still around occasionally)

_________________
"Work - The curse of the Drinking Class"
- Oscar Wilde 1854-1900


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group