MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Enemy Test Labs
PostPosted: Thu Aug 16, 2012 7:57 am 
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This is a modification I made of Zoltan's 'security camera demo' into some Testing labs for enemy effects and features.
Feel free to use all the assets to test your own ideas and features.

Credit goes to Zoltan for the original level.
The enemy model wasnt made by me but I did animate and texture it.
Other textures i found of the internet (google image search) and modified.

Thier are three labs (feel free to add more) in one level so its a bit sluggish.
One of the enemies in lab 2 is bugged due to the internal standing animation play script/code.
Also a standing enemy in lab 1 walks in place.
These are for zoltan to check out and hopefully fix.

Happy Testing! :P

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Screenies!

Headshot instakill, head explode and dead body billbord test (cannot work with 'Blood effect when shot')
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Enemy climbing stairs and shooting test
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Blood splatter explode effect test
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Blood effect when shot test (cannot work along with 'head explode effect')
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Die animation Test
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Standing animation Test fail (bugged)
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Last edited by Cyberon20 on Fri Aug 17, 2012 6:36 am, edited 1 time in total.

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 Post subject: Re: Enemy Test Labs
PostPosted: Thu Aug 16, 2012 4:27 pm 
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Location: Bandon, Oregon
Thanks for this.

Marv

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 Post subject: Re: Enemy Test Labs
PostPosted: Fri Aug 17, 2012 6:37 am 
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screenshots added :!:

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 Post subject: Car security camera
PostPosted: Tue Dec 10, 2019 9:23 am 
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URL is hidden from guests, please register and login to view the hyperlink are generally used in security checkpoints for under vehicle checking, and also used in rescue works for human life detection. With the help of the retractable rod and the supplimentary infrared light, the user could get the clear view of the blind corners, and detect human life within 8 meters. It's a quite cost-efficient equipment for security inspection and human life detection.

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