MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: sw2 preview
PostPosted: Fri Nov 15, 2013 6:46 am 
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Joined: Fri Nov 15, 2013 6:22 am
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Begin the development and testing
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Last edited by sed on Thu Sep 04, 2014 7:34 pm, edited 3 times in total.

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 Post subject: Re: N.O.S.T.A.L.G.I.A.
PostPosted: Mon May 12, 2014 7:08 am 
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looks awesome, like stalker w/ better graphics!


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 Post subject: Re: N.O.S.T.A.L.G.I.A.
PostPosted: Sun May 18, 2014 8:33 am 
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Location: bangor, WALES
Looks amazing!!
You don't have the inverted weapon glitch then?

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 Post subject: Re: N.O.S.T.A.L.G.I.A.
PostPosted: Wed May 21, 2014 1:15 am 
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Hi! I still have not resolved the problem with the weapon. Exported formats 3dx and X - are the same thing. Probably need not just export. While jumping from the editor to the engine and watch the display of polygons. Oh can't imagine what's next. To understand animation actors and the maximum use of the triggers.

P.s. Here in the image at the weapon I removed the rear polygons (but is not an option - I want the model to be whole)


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 Post subject: Re: N.O.S.T.A.L.G.I.A.
PostPosted: Thu Jun 12, 2014 2:53 am 
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Video preview SW2:
http://youtu.be/18pT-Bf2MHQ


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 Post subject: Re: N.O.S.T.A.L.G.I.A.
PostPosted: Sun Jun 15, 2014 6:51 am 
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Holy s***! Looks awesome man :D

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 Post subject: Re: N.O.S.T.A.L.G.I.A.
PostPosted: Tue Jun 24, 2014 8:58 am 
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Location: I haven't a clue
You must tell me how you went about creating the sky!

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 Post subject: Re: sw2 preview
PostPosted: Sun Jun 29, 2014 2:12 pm 
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It looks great :shock:


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 Post subject: Re: sw2 preview
PostPosted: Thu Sep 04, 2014 7:35 pm 
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Image Image
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