MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 6:32 pm 
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Hey guys :) .This is gonna be a thread about my fps , Mantra 1 : Meltdown . Reason it's named that is, it's the first in a series of planned games, sort of a survival fps.

You are a scientist working in a beyond top secret underground lab in Northern New Mexico , when something goes horribly wrong with the powergrid,( you'll find out during the game what happened, by computer screens you see, and a cut scene at the end) making your nuclear reactors unstable, and set to go Meltdown in 12 hours.You have to navigate the lower labs,killing creatures that you helped creat for the government.... finding keys that open the stairwell doors to each level,( cause the elevators are blocked by rubble and dead people....) as well as finding weapons and ammo....and keeping a companion safe.

Anyways...first screens.Not much here yet, just getting the level layouts done....and figuring out how models work in SWR

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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 6:41 pm 
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Looks good so far. I'd reccomend raising the players 'height' in the project settings so either 22 or 24. The standard height makes your character look like he's very short. I can see from your screens that you used 2 levels for height but even with one it's still similar. Unless you wanted to make the world look bigger anyway. I look forward to seeing more.


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 6:55 pm 
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Yeah, just getting started, heh.And thanks for the advice, i'll do that :)


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 6:59 pm 
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Just fixed your first post to show the image in the thread too instead of having to click links ;D


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 8:50 pm 
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Main boss bad guy. Gotta fix the texture a bit, then he's good to go.Image


kinda modeled after the half human / half Alien creature from the last Aliens movie.


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 10:48 pm 
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Looking good. Just set the scale/height of your player and your enemy so they look correct :) Unless you want him to be bigger that is. Is it animated?


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 10:50 pm 
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Yup...animated .md2 , created with modelmagic3d.....and he's suppossed to be much bigger....almost ceiling height.


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Sun Mar 11, 2012 10:54 pm 
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that's a Sitters Electronics model.... I have it yself...

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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Mon Mar 12, 2012 2:17 am 
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ynyr wrote:
that's a Sitters Electronics model.... I have it yself...


Oh hey, yeah. You're right. The texture is different, though.


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 Post subject: Re: Mantra 1 : Meltdown
PostPosted: Mon Mar 12, 2012 3:08 am 
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it is, i got a bunch of 'em.Good stuff.I suck at animating....but am danged good at texturing.So i gotta use what i find.


Still gonna use him for the boss, though :P


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