MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

Tools for creating 3D games
It is currently Sat Sep 26, 2020 11:24 pm

All times are UTC + 2 hours




Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: TimePorter
PostPosted: Wed Mar 21, 2012 4:20 am 
Offline
Moderator
Moderator
User avatar

Joined: Sun Jul 06, 2008 1:13 pm
Posts: 2011
Location: Australia
nivram wrote:
I am drooling on the floor.


Me too. This is pretty great.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Thu Mar 29, 2012 9:45 pm 
Offline
Graphics Artist
User avatar

Joined: Wed Feb 24, 2010 1:54 pm
Posts: 893
Location: The Netherlands
My security camera model.
Still need to add a uvmap for it :wink:

I'll make that little red recording dot animated by texture :mrgreen:

Image

_________________
URL is hidden from guests, please register and login to view the hyperlink
URL is hidden from guests, please register and login to view the hyperlink
To contact me, send me a PM or goto my site.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Thu Mar 29, 2012 9:48 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Sep 13, 2006 1:10 pm
Posts: 908
Location: United Kingdom
Very nice :)


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Thu Mar 29, 2012 11:09 pm 
Offline
Registered member
Registered member

Joined: Tue Sep 21, 2010 4:48 am
Posts: 236
Location: Hamilton, Ontario
You can still lower the polies on the lens. Use one with 6 sides and smooth shade it, it'll give you an almost unnoticeable difference but a nice boost. Use the other polies that you save on a weapon or character! ;)

Looks nice though! :)

-Abdul Ahad


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Thu Mar 29, 2012 11:17 pm 
Offline
Graphics Artist
User avatar

Joined: Wed Feb 24, 2010 1:54 pm
Posts: 893
Location: The Netherlands
AbdulAhad wrote:
You can still lower the polies on the lens. Use one with 6 sides and smooth shade it, it'll give you an almost unnoticeable difference but a nice boost. Use the other polies that you save on a weapon or character! ;)

Looks nice though! :)

-Abdul Ahad



Thx aydan :wink:

Not necesary to reduce it more, weapon models are low too :).
And for the enemy , well that will be the last thing i make,
And will probay have the same poly count as the weapons.


So i can add extra detail to surroundings, but i may check the difference between the 10 and 6 sided cylinder.

So... Yeh :)

_________________
URL is hidden from guests, please register and login to view the hyperlink
URL is hidden from guests, please register and login to view the hyperlink
To contact me, send me a PM or goto my site.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sat Mar 31, 2012 4:46 am 
Offline
Moderator
Moderator
User avatar

Joined: Sun Jul 06, 2008 1:13 pm
Posts: 2011
Location: Australia
The camera is very classy.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sat Mar 31, 2012 6:42 am 
Offline
Blender/ Gimp Guru
User avatar

Joined: Fri Nov 24, 2006 5:10 am
Posts: 4688
Location: Blashyrkh
camera looks good

_________________
Underground metal record label and distro I manage

www.Temptationsofresonance.com


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sat Mar 31, 2012 2:49 pm 
Offline
Graphics Artist
User avatar

Joined: Wed Feb 24, 2010 1:54 pm
Posts: 893
Location: The Netherlands
Thx guys, and here is the uvmapped version... the red light is animated... (fading on/off)
Im only stuck on one thing and i pm'd about it already.
*bugged* Camera animated motion (look left and right) .md2

so for now it's only animated texture.. not model :(
(im using the .obj model now, since the md2 is strange and all.)

Image

EDIT, it's all fixed :)
completely animated model and texture camera :)

_________________
URL is hidden from guests, please register and login to view the hyperlink
URL is hidden from guests, please register and login to view the hyperlink
To contact me, send me a PM or goto my site.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sun Apr 01, 2012 12:55 am 
Offline
Graphics Artist
User avatar

Joined: Wed Feb 24, 2010 1:54 pm
Posts: 893
Location: The Netherlands
And another prop for my game :)
custom made (no primitives used)

Image

_________________
URL is hidden from guests, please register and login to view the hyperlink
URL is hidden from guests, please register and login to view the hyperlink
To contact me, send me a PM or goto my site.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sun Apr 01, 2012 4:41 am 
Offline
Registered member
Registered member
User avatar

Joined: Sun May 08, 2011 2:28 am
Posts: 363
Location: Bandon, Oregon
Kind of dark here, so I must ask "What is it?"

Thanks,

Marv

_________________
Registered SilentWalk2
Registered MegaKerma
Full Retrostica Application


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sun Apr 01, 2012 11:31 am 
Offline
Graphics Artist
User avatar

Joined: Wed Feb 24, 2010 1:54 pm
Posts: 893
Location: The Netherlands
ok :? it's not dark on my screen.
But those are underground pipelines with a cable running over it..
You can walk on a glass floor there, and see those pipes...

That gives an extra touch to the whole picture of the game.

_________________
URL is hidden from guests, please register and login to view the hyperlink
URL is hidden from guests, please register and login to view the hyperlink
To contact me, send me a PM or goto my site.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sun Apr 01, 2012 11:59 am 
Offline
Graphics Artist
User avatar

Joined: Wed Feb 24, 2010 1:54 pm
Posts: 893
Location: The Netherlands
Another model, this model can be used to view a security camera.
Here is a quick render.

Image

Still need to make a UVmap and texture it.

_________________
URL is hidden from guests, please register and login to view the hyperlink
URL is hidden from guests, please register and login to view the hyperlink
To contact me, send me a PM or goto my site.


Top
 Profile  
 
 Post subject: Re: TimePorter
PostPosted: Sun Apr 01, 2012 1:44 pm 
Offline
Registered member
Registered member
User avatar

Joined: Sun May 08, 2011 2:28 am
Posts: 363
Location: Bandon, Oregon
Thanks. That is a neat concept...that pipe.

Marv

_________________
Registered SilentWalk2
Registered MegaKerma
Full Retrostica Application


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group