MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: TimePorter
PostPosted: Fri Feb 17, 2012 6:32 pm 
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This game contains WW2 atributes, so some people may be offended, go back if you do not wish to see it...







Ok, so in this game you will be a special ops soldier who has been chosen to test a new military project (A teleporter).

But like alway's something went wrong and you get time/place teleported to all kinds of locations...

For example: WW2 scenery , Futuristic scenery , perhaps a medieval scenery... etc...
I hope i dont make this game too big (no saving etc.)

But i think with this new SWR im more able to make what i always wanted to make...(besides the fact there's no shadowcasting or volumemetric lighting)

anyway here's a weapon model im currently making...

In this game you will only have 1 weapon, your trusty Sniper rifle.

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and here's a WW2 basement start

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current level overview
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Small demo: http://www.2shared.com/file/MkSLEKqh/test_2.html

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Last edited by mechanoid on Mon Feb 20, 2012 10:54 pm, edited 5 times in total.

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 Post subject: Re: TimePorter
PostPosted: Fri Feb 17, 2012 9:50 pm 
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So far so good mate! However there's plenty of amazing texture resources on this forum which you should use rather than those poor low resolution looking ones!

Can't wait to see more! :)


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 Post subject: Re: TimePorter
PostPosted: Fri Feb 17, 2012 10:22 pm 
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lol ingame they look better, and i prefer creating my own textures, so everything is own made...
The resolution for the textures are 256x256, and yes i did that on purpose.

once atmo is out ill make HD textures, but not now :P
i want this game to have a oldschool game look.

HD graphics are amazing yes, maybe for another game ill make them hd :P

EDIT:

Improved weapon model (no uvmap yet)
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level overview:
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 Post subject: Re: TimePorter
PostPosted: Sat Feb 18, 2012 7:11 pm 
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Ok so i've finished the sniper model.
Now i need to make some hands model and then uvmap the sniper and hands.
Then it's making general objects and stuff :P

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 Post subject: Re: TimePorter
PostPosted: Sat Feb 18, 2012 11:20 pm 
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nice model man, looking good :D this sounds kinda like TimeShift. Cool concept mate, keep it up.

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 Post subject: Re: TimePorter
PostPosted: Sun Feb 19, 2012 1:21 am 
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Well it's not realy like TimeShift, you can't manipulate time ingame, but you need to enter wormholes to try to get back home...
and with those holes you get teleported to a different date/place...

anway im trying my best ;)

Latest update.. added a rail...
I hope i can manage to make some hands for it.. else i'll leave it the way it is now and start uvmapping/texturing it..


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 Post subject: Re: TimePorter
PostPosted: Sun Feb 19, 2012 1:45 am 
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Sounds more like Time Splitters (Except without the comedy).


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 Post subject: Re: TimePorter
PostPosted: Sun Feb 19, 2012 1:49 am 
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lol ok, i sure hope i dont make the story to big :roll:
no saving and all :mrgreen:

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 Post subject: Re: TimePorter
PostPosted: Sun Feb 19, 2012 10:43 pm 
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Ok new update.

i've finished modelling and texturing my gun, and here's the result.
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now it's time for the general objects ;)

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 Post subject: Re: TimePorter
PostPosted: Sun Feb 19, 2012 11:30 pm 
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the texture is a little too bright and saturated I think, and the swastikas could be a little thicker, but its looking good

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 Post subject: Re: TimePorter
PostPosted: Mon Feb 27, 2012 4:31 pm 
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The new SWR can't load my old project so i'll need to start over.
I still have the models and textures, so no worry ;)

Gun texture is less bright and less saturated, looks better now. (Thx pez)

The game will become larger due to the save and load system. (W00T zoltan !) :mrgreen:


So eventhough i'll need to start over (level design).
This project will take quite some time, and im not working on it everyday :roll: so yeh...

Anyway here's a new update..
Im modelling the teleport machine, here's a quick screenshot:


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 Post subject: Re: TimePorter
PostPosted: Tue Feb 28, 2012 12:41 am 
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looks good, but id take a few poly's off that cord, its a little more high poly than it needs to be I think,

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 Post subject: Re: TimePorter
PostPosted: Tue Feb 28, 2012 7:01 pm 
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thx, yeh that's true.. im still removing vertexes and optimizing the model.

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 Post subject: Re: TimePorter
PostPosted: Thu Mar 01, 2012 7:37 pm 
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Ok the cord's poly's are reduced by 50%, although i find 1 thing strange.
Zoltan mentioned he has smoothshading on.
Only on my teleport model with just a gray texture it looks like it's flat shaded :?

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 Post subject: Re: TimePorter
PostPosted: Thu Mar 01, 2012 11:20 pm 
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sounds good, performance should be greatly increased now

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 Post subject: Re: TimePorter
PostPosted: Fri Mar 09, 2012 8:08 pm 
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Yay v1.0.6. smooth shading :mrgreen:
My old models were all broken,so i had to re-export and re-uvmap my models.
Took me some time but i'm getting there, also creating new models.

anyway,here's a new screenshot ingame.

Image is a little cropped , due to the size.
Image

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 Post subject: Re: TimePorter
PostPosted: Fri Mar 09, 2012 8:12 pm 
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My god the differences are incredible <3

Any chance of a demo? :) even if there's not much to do.


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 Post subject: Re: TimePorter
PostPosted: Sat Mar 10, 2012 7:17 am 
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That looks great:D

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 Post subject: Re: TimePorter
PostPosted: Mon Mar 12, 2012 8:28 pm 
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Thx all :wink:

Here's my teleport machine:

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Might change the right computer texture later.

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 Post subject: Re: TimePorter
PostPosted: Mon Mar 12, 2012 10:42 pm 
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That is really great looking. I am jealous.

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 Post subject: Re: TimePorter
PostPosted: Tue Mar 13, 2012 6:37 pm 
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nivram wrote:
That is really great looking. I am jealous.

Marv


haha thanks, and don't be jealous :wink: you could make one to :)
im going to change the computer's texture into a animated one, so yeh... probably done during the weekends.

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 Post subject: Re: TimePorter
PostPosted: Wed Mar 14, 2012 7:36 pm 
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Finished the animation sooner then predicted.
here's the change:

Image

stay tuned for more :roll:

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 Post subject: Re: TimePorter
PostPosted: Wed Mar 14, 2012 8:21 pm 
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that's a bad ass looking machine man :shock:

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 Post subject: Re: TimePorter
PostPosted: Wed Mar 14, 2012 8:49 pm 
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Let me try to make a video of it :wink:
Will edit this post when i made one :mrgreen:

Edit 1: currently uploading...

EDIT 2:
Upload complete !!... here's the video...

http://www.youtube.com/watch?v=AbceaJ1Edv0

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 Post subject: Re: TimePorter
PostPosted: Thu Mar 15, 2012 3:37 am 
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Nice indeed! I wouldn't go through that thing.

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 Post subject: Re: TimePorter
PostPosted: Sat Mar 17, 2012 12:13 am 
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That looks really excellent! The animated texture on the machine is great too.


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 Post subject: Re: TimePorter
PostPosted: Sun Mar 18, 2012 3:33 pm 
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ahaha thanks :wink:
here's another video of me modelling a system console..

That's gona be used for recharging ammo / save games / other stuff..

http://www.youtube.com/watch?v=iR5zzfL-BIA


EDIT:

here's the uvmapped version:
Image

still need to tweak some things

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 Post subject: Re: TimePorter
PostPosted: Sun Mar 18, 2012 6:43 pm 
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Oh fuey. You make that look so simple to do. Thanks for the vid.

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 Post subject: Re: TimePorter
PostPosted: Sun Mar 18, 2012 9:06 pm 
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Haha , But it is simple to do :mrgreen:
Only hard part was to think up how the model would look like. :wink:

Anyway, im making more models as we speak.
Might make some more turorials for modelling, texturing etc....

Stay tuned :roll:

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 Post subject: Re: TimePorter
PostPosted: Mon Mar 19, 2012 1:58 am 
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yobsnorb wrote:
Haha , But it is simple to do :mrgreen:
Only hard part was to think up how the model would look like. :wink:

Anyway, im making more models as we speak.
Might make some more turorials for modelling, texturing etc....

Stay tuned :roll:


I am drooling on the floor.

Marv

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