MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Re: Dusk
PostPosted: Fri Jun 22, 2012 12:38 am 
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Joined: Fri Nov 24, 2006 5:10 am
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Location: Blashyrkh
im digging this man, i cant wait to see everything together in game :D

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 Post subject: Re: Dusk
PostPosted: Tue Aug 14, 2012 8:09 pm 
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Joined: Sat May 17, 2008 4:36 pm
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Location: bangor, WALES
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Beretta M9
Yet to be textured but getting there - pretty accurate to the actual pistol

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 Post subject: Re: Dusk
PostPosted: Tue Aug 14, 2012 10:28 pm 
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Joined: Wed Feb 24, 2010 1:54 pm
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Location: The Netherlands
pretty sweet models you got there :)

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 Post subject: Re: Dusk
PostPosted: Sun Aug 19, 2012 4:52 am 
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thats a damn fine model there, after you texture this, id personally recommend baking the textures on, and reducing the poly's some though

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 Post subject: Re: Dusk
PostPosted: Tue Aug 21, 2012 6:10 pm 
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Cheers guys! Texture is nearly done, what do you mean by baking it on pez? as in lightmapping it or something?
and ye, I'll release it as high poly and low poly

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 Post subject: Re: Dusk
PostPosted: Thu Aug 23, 2012 5:26 am 
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pretty much you render the textured model and it copies how the model looks with all the lighting, and bakes it onto the uv map, so iv you reduced poly's, it would look more detailed, regardless of if you do normal mapping and light mapping.

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 Post subject: Re: Dusk
PostPosted: Sun Aug 26, 2012 9:42 am 
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Amazing gun there.


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