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 Post subject: Dusk
PostPosted: Tue Feb 14, 2012 5:20 pm 
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Location: bangor, WALES
Born and raised in the city, you live as a street rat, your parents slaughtered, your only family is the gang your a part of. One night you find members of your gang brutally killed by a rival junkie gang. You no longer care for your own life - you need retribution. You set out into the dusk.

Something along those lines... Set in the dark underworld of the city. Going to make as much custom content as I can. Expect grime and blood.
Screens soon to be posted

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 Post subject: Re: Dusk
PostPosted: Tue Feb 14, 2012 5:55 pm 
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The Machete
Weapon I'm Currently making for the game...
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From looking at this I think I'll lessen the handle...
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There we go... getting there - now on to the hands/arms
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Ingame - shame there's no smooth shading...

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Last edited by ynyr on Tue Feb 14, 2012 9:22 pm, edited 1 time in total.

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 Post subject: Re: Dusk
PostPosted: Tue Feb 14, 2012 7:17 pm 
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A very cool concept for a game and great model too. Looking forward to seeing more.


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 Post subject: Re: Dusk
PostPosted: Tue Feb 14, 2012 9:23 pm 
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Cheers man :)

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 Post subject: Re: Dusk
PostPosted: Tue Feb 14, 2012 9:36 pm 
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Awesome, did you model those hands yourself? I'm hoping to get something simillar for a weapon model I havem very impressive. The texture looks like it's from FPSC model packs though. Great in game screenshot though, it already looks miles ahead of anything I ever seen in the old SW1.1 and hell I dare say even 2! xD


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 Post subject: Re: Dusk
PostPosted: Tue Feb 14, 2012 11:27 pm 
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I like it :D

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 Post subject: Re: Dusk
PostPosted: Wed Feb 15, 2012 3:59 pm 
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Nah, I didn't model the hands, not sure where they're from, I don't think they're FPSC ones though, since the uv mapping was quite different from how they usually are. Ahaha, not quite there yet Aydan.
I think I'll re-texture the arms so it actually like a dark coat or something - cause well, who wears a T into battle?! xD
Cheers Pez

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 Post subject: Re: Dusk
PostPosted: Wed Feb 15, 2012 5:53 pm 
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Well...If you want to be really macho, you could wear a T into battle.

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 Post subject: Re: Dusk
PostPosted: Wed Feb 15, 2012 11:26 pm 
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When you're done with your game would you be williung to share the hands? They look fantastic to be fair :)


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 Post subject: Re: Dusk
PostPosted: Thu Feb 16, 2012 1:12 am 
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Yeh, pretty they're up on turbosquid somewhere though

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 Post subject: Re: Dusk
PostPosted: Thu Feb 16, 2012 10:55 am 
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That looks pretty damn good.


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 Post subject: Re: Dusk
PostPosted: Sat Feb 18, 2012 2:36 am 
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Cheers, now onto the next weapon. I'm not going to actually make any of the level yet, just concentrate on the little bits that can make gameplay that little bit better. I'm thinking of a pretty simple rusted up machine pistol or smg, but more like a squished sten gun or grease gun (both WW2), I want to make the weapons in this game as unique as possible, not just the commonly found weapons.

9mm SMG Suppressed
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I'll get around to - [adding sights - uv mapping - texturing] - tomorrow after I come back from mountain biking. Currently 546 polys. It's currently smooth shaded so it wont look as curved in game :(

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The finished texture :D Now to uv map the hands in.

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Last edited by ynyr on Sat Feb 18, 2012 10:58 pm, edited 1 time in total.

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 Post subject: Re: Dusk
PostPosted: Sat Feb 18, 2012 4:39 am 
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pretty cool

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 Post subject: Re: Dusk
PostPosted: Sat Feb 18, 2012 1:55 pm 
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Looks more like the Nazi's M40 xD

Great work with 3d modelling though! :)


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 Post subject: Re: Dusk
PostPosted: Sat Feb 18, 2012 11:03 pm 
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Screen of the textured version up - Kinda looks like a cross between a M3 Grease gun with some MP40 aspects. I think I might make it dual wield :D

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 Post subject: Re: Dusk
PostPosted: Sat Feb 18, 2012 11:18 pm 
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You have an amazing talent for 3d modelling and uv mapping etc :O I'll have to look for a SUPER easy tutorial online somewhere. Many 3d programs are way too advanced and intimidating for beginners.


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 Post subject: Re: Dusk
PostPosted: Sun Feb 19, 2012 1:53 am 
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awsome texturing :shock:
uvmapping aint a problem for me.. but that realistic texture? OMG man...
using photoshop or something?

anyway awsome models, and i bet the game is gona be good too.

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 Post subject: Re: Dusk
PostPosted: Mon Feb 20, 2012 10:24 am 
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That gun is awesome.


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 Post subject: Re: Dusk
PostPosted: Tue Feb 21, 2012 10:47 pm 
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Thanks.
Ye I use Photoshop CS5, love it. Personally find uvmapping harder than texturing - just because sometimes I c*** it up and get a lot of tearing and it's just a hassle while texturing is kinda enjoyable.

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 Post subject: Re: Dusk
PostPosted: Tue Feb 21, 2012 11:13 pm 
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uv mapping in blender is pretty easy if you want to give it a try sometime, its as simple as selecting a group of faces,a nd scaling/moving them to were you want them on the image, takes a few minutes for a regular low poly model

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 Post subject: Re: Dusk
PostPosted: Sat Feb 25, 2012 10:28 am 
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That is some great texturing :D

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 Post subject: Re: Dusk
PostPosted: Sun Mar 04, 2012 8:14 pm 
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Cheers Mate
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Since the smooth shading bug is going to fixed in the next update I can go back to this without getting frustrated at the results :D

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 Post subject: Re: Dusk
PostPosted: Sun Mar 04, 2012 9:39 pm 
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looks awesome, you should bend the fingers around te gun some though

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 Post subject: Re: Dusk
PostPosted: Tue Mar 06, 2012 7:11 am 
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That is very cool.


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 Post subject: Re: Dusk
PostPosted: Fri Mar 09, 2012 1:20 am 
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A little slum building... this is going to be set in the slums btw, maybe even the Flavela if I can be assed modeling so many buildings. Making the collisions might a little of a hassle. I did a bad job of uv mapping this, and the texture isn't detailed enough, mainly due to poor uv mapping, but meh, it's done now.

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 Post subject: Re: Dusk
PostPosted: Fri Mar 09, 2012 1:46 am 
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looks good too me, will look awesome in game for sure

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 Post subject: Re: Dusk
PostPosted: Fri Mar 09, 2012 3:26 am 
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Looks great actually. Good job!

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 Post subject: Re: Dusk
PostPosted: Fri Mar 09, 2012 6:03 pm 
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Yeh this looks good, uvmap looks just fine bro. :wink:

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 Post subject: Re: Dusk
PostPosted: Mon Mar 12, 2012 10:59 pm 
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The early beginnings of the dock I'm making that's going to be part of the slums.

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 Post subject: Re: Dusk
PostPosted: Mon Mar 12, 2012 11:02 pm 
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Looking awesome mate. Put out a basic demo for us already showing off your weapons and models! If you wish to protect them use the Vishnu Packer :)


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