Ok so I recently decided to make a rail shooter using silent walk renaissance. The idea is you set a platform in an extremely long room(or moderately long rooms split by "levels") the platform will go slow or fast depending on how far you progress. You configure the keys to not allow forward and backward walking...therefore you can not walk off the platform, but keep strafing left and right usable keys. Running along the left and right side of the platforms will be "invisible walls" to ensure player doesn't leave platform on those sides either. enemies will attack from the front...as well as approach from the rear...so no adjustment will be necessary for the 360% camera span. I created a "cockpit" hud which is basically a mech like border around the screen that sort of looks like a visor(its a .png with transparency and is set as the hud image). the shooter will take place in a corridor as well as outside surrounded by a skybox. I have an early start on this project...will post pictures and a video.
We all know silent walk is limited in terms of modern gaming physics/graphics/ect...
but by thinking outside the box when using this software, I think interesting projects(games) can be created!
also a way around competing with realistic modern graphics is utilizing cell shading which im a big fan of and I want to use on this project possibly.
If anyone is interested in working on this project...please email me at: firstname.lastname@example.org