MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: FPS Rail Shooter!
PostPosted: Sun May 04, 2014 11:42 am 
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Joined: Tue Feb 18, 2014 9:40 am
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Ok so I recently decided to make a rail shooter using silent walk renaissance. The idea is you set a platform in an extremely long room(or moderately long rooms split by "levels") the platform will go slow or fast depending on how far you progress. You configure the keys to not allow forward and backward walking...therefore you can not walk off the platform, but keep strafing left and right usable keys. Running along the left and right side of the platforms will be "invisible walls" to ensure player doesn't leave platform on those sides either. enemies will attack from the front...as well as approach from the rear...so no adjustment will be necessary for the 360% camera span. I created a "cockpit" hud which is basically a mech like border around the screen that sort of looks like a visor(its a .png with transparency and is set as the hud image). the shooter will take place in a corridor as well as outside surrounded by a skybox. I have an early start on this project...will post pictures and a video.

We all know silent walk is limited in terms of modern gaming physics/graphics/ect...
but by thinking outside the box when using this software, I think interesting projects(games) can be created!
also a way around competing with realistic modern graphics is utilizing cell shading which im a big fan of and I want to use on this project possibly.

If anyone is interested in working on this project...please email me at: j.oneil84az@yahoo.com


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 Post subject: Re: FPS Rail Shooter!
PostPosted: Tue Sep 09, 2014 10:45 am 
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Joined: Tue Sep 10, 2013 2:05 am
Posts: 19
Location: Phoenix, United States
Just an update to my original post, heres some images...not much to show yet, have been busy with many things...btw if anyone needs a custom soundtrack or songs for it...I produce electronic music: https://soundcloud.com/atlusmusic-1/tlu ... -punk-clip . I am rarely on the forum and best reached via email for those who want to be a part of this project or need music for your game :!:

PROJECT TITLE: 'RAIL GLIDE' Fast paced 360%rail shooter with multi. paths and a leveling up system(yes I figured out how this could be possible in SWR)

+Main Hud.PNG Image:
http://i1153.photobucket.com/albums/p50 ... b636bd.png

+Early start: Hud image/ level under construction... what you cant see is how fast the player moves in the soon to be built tunnel:
http://i1153.photobucket.com/albums/p50 ... f9030e.png

+Another game I'm making in silent walk (notice custom hud, crosshair, static shadows) gun has clipping issues/early image:
http://i1153.photobucket.com/albums/p50 ... 0089c2.jpg

+Another screenshot:
http://i1153.photobucket.com/albums/p50 ... 808e5d.jpg


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 Post subject: Re: FPS Rail Shooter!
PostPosted: Tue Sep 30, 2014 12:57 am 
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Joined: Tue Sep 10, 2013 2:05 am
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Location: Phoenix, United States
:( Damn! I'm too late SWR forum is dead apparently


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 Post subject: Re: FPS Rail Shooter!
PostPosted: Sun Oct 12, 2014 10:30 pm 
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Joined: Sun May 08, 2011 2:28 am
Posts: 342
Location: Bandon, Oregon
No. You are not too late.

Marv

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 Post subject: Re: FPS Rail Shooter!
PostPosted: Mon Jul 25, 2016 10:16 am 
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Joined: Tue Sep 10, 2013 2:05 am
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what about now Marv? lol 2 years later. Im back on the project, its a slightly different idea now, see the first post "Starfox Clone game".


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 Post subject: Re: FPS Rail Shooter!
PostPosted: Wed Sep 14, 2016 7:57 pm 
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Joined: Sun May 08, 2011 2:28 am
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Tis a pity you moved SF to another engine.

Marv

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