MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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PostPosted: Tue Mar 06, 2012 6:43 pm 
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Wow, huge bug :shock:

First attempt at the latest update, made a new project and reimported my models / textures.
And i got this when testing the game (not quick 3d) :

All black models :S and yes i did applied the correct textures.

Image

My second attempt, (inverted all normals / most back fence i did ignore lighting).
Strange that my other fence's are black.. light range is 500.. only most front fence (facing with it's back to the light, is correct)

Also the lighting on the gun isn't correct either.
When facing the light it's black, but when my back is facing the light it's good :?

Ehm, only where the wall is, makes my fence texture look good.. else it's jaggy :s

Image

Oh and before i forget,
No smooth shading?
Check the scope on the gun.

This seems like a major bug :s


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 7:04 pm 
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Is that a level made from a previous version of SWR?
I'm guessing that might be a problem...

Try making a new level from scratch
and make sure to re-import the original .obj of the models! [not the .man]

Hope that helps

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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 7:07 pm 
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ynyr wrote:
Is that a level made from a previous version of SWR?
I'm guessing that might be a problem...

Try making a new level from scratch
and make sure to re-import the original .obj of the models! [not the .man]

Hope that helps



:| ehm please read my post ? :|


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 8:43 pm 
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lmfao... my bad

EDIT : I also have a interesting Rendering Problem... I'll post a .gif in a min.
And it's still flat shading...

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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 10:28 pm 
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ynyr wrote:
lmfao... my bad

EDIT : I also have a interesting Rendering Problem... I'll post a .gif in a min.
And it's still flat shading...


haha ok :wink:

ok ill wait for it, and yeh still flat shading :?


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 10:30 pm 
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This sounds bad. Do you have the original smooth shaded obj model? I'll check it.


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 10:48 pm 
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Image
Sorry, it's a 'lil small

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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 10:57 pm 
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Oh dear thisis quite serious. your best bets would be to also send Zoltan your projects folders and the project file so he can test them out himself while he fixes these issues.


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 11:20 pm 
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I've tested with some models, and they look ok. The original model must be smooth shaded, SWR doesn't calculate the shading (normal vectors) anymore. If your model is flat shaded or even the normals are missing, it will be ugly (or black). So this is important, that the original model must be smooth shaded.


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 11:26 pm 
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How do you set if a model is smooth shaded or not? Is it in the program you use when 3d modelling? I'm just curious because the models I've used all look fine too...

Did you see the .gif file posted? Is that a product of the bad models too? Not the SWR engine?


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 11:38 pm 
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Yes, "proper" 3D modellers make smooth shading normals. I only know Anim8or and Blender, but they are perfect, they create smooth normals.


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 11:40 pm 
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Okay good. I know some Anim8or too so I can use that for my basic 3d model needs! :)


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 Post subject: Re: Blacked out models
PostPosted: Tue Mar 06, 2012 11:42 pm 
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Anim8or is also capable of re-calculating broken or flat shaded normals to smooth normals.


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 Post subject: Re: Blacked out models
PostPosted: Wed Mar 07, 2012 12:17 am 
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hmm... interesting. In that gif I posted, the weapon is flat shaded, while the hands are smooth shaded... yet both hands and arms prove flat shaded in SWR... and the invert while tilting down....

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 Post subject: Re: Blacked out models
PostPosted: Fri Mar 09, 2012 7:56 pm 
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OK it works, i just had to re-export the models and re-uvmap them.
Now it's all fine :wink:


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