MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Save and Load
PostPosted: Sat Apr 04, 2009 11:58 pm 
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Does anyone know what was wrong in SW1.0's save and load system that caused it to be removed in 1.1?
I was wondering if re-adding it would be as simple as checking the "let F5 save and F6 load" box, or if I'd have to put some serious work in it.


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PostPosted: Sun Apr 05, 2009 12:04 am 
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It's not that easy. Here's why:
1. Game Maker cannot save external resources.
2. Silent Walk has the game room set to persistent. Game maker cannot save persistent rooms. It simply won't work.

You can make it support saving if:
1. You rework robust to make it not persistent.
2. You change the loading system in robust.
3. The save files you make are your own save formats.


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PostPosted: Sun Apr 05, 2009 12:15 am 
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You could make a system to save in between levels,or have a system to save the x,y,z of the player and save them to a notepad file and then that file can be loaded from pressing f6 or something[/u]

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PostPosted: Sun Apr 05, 2009 12:43 am 
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Ew, I'm not good enough with GML to do any of that yet.
Thanks for the explanation though.


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 Post subject: Re: Save and Load
PostPosted: Wed Oct 13, 2021 5:40 am 
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Thank you


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