MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

Tools for creating 3D games
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 Post subject: Object properties
PostPosted: Wed Feb 22, 2012 1:27 am 
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Joined: Thu Aug 17, 2006 7:27 pm
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Location: Budapest, Hungary
Image

NAME
The name of the object.

POSITION X,Y,Z
The position of the object

DIRECTION X,Y,Z
The directions of the object

SIZE X,Y,Z
The collision box dimensions of the object

MODEL
The visible 3D model

SCALE
The scale of the 3D model.
Valid values: 0 - 1

TEXTURE
The texture on the 3D model

FACE TO PLAYER checkbox
If it is checked the 3D model is ignored and the texture is used as a 2D sprite which is always rotated to the player.

IGNORE LIGHT EFFECTS
If it is checked the lights don't affect the visibility of the object.

OPACITY
Specifies the opacity of the object

BASE COLOR
Specifies the base color of the object

COLLISION
Specifies if the player or the enemy gets blocked by this object

STRENGTH
This is the life energy of the object

DESTROYABLE
Specifies if the object can be destroyed by the player

COLLECTABLE
Specifies if the player can collect this object by colliding.

EVENT ON DESTROY
Specifies the event that should happen when the object is destroyed
1. DISAPPEAR: the object disappears from the level
2. EXPLODE: the object will be exploded into small pieces
3. BURNOUT: the object will be changed to a burned object with smoke
4. NOTHING: nothing happens, the object stops its events but remains on the level

STANDING SOUND
Specifies the looped sound of the object

HIT SOUND
Specifies the sound that is played when the player hits the object

SCRIPTS
The filename or the command string of the different events


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