|MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE
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|Author:||Zoltan [ Wed Feb 22, 2012 1:02 am ]|
|Post subject:||Enemy properties|
The name of the object.
The position of the object.
The directions of the object.
The collision box dimensions of the object.
The visible 3D model.
The scale of the 3D model.
Valid values: 0 - 1
The texture on the 3D model.
FACE TO PLAYER checkbox
If checked the 3D model is ignored and the texture is used as a 2D
sprite always rotated towards the player.
IGNORE LIGHT EFFECTS
If checked lights have no effect on the object.
MAXIMUM STEP HEIGHT
When the enemy is blocked by an object it can step onto it if the
height of the blocking object is less or equal to step height.
FOLLOW PLAYER checkbox
If checked the enemy follows the player.
FOLLOW PLAYER SPEED
Specifies how fast the enemy follows the player.
Life energy of the enemy.
Specifies how accurate the enemy is when shooting at the player.
ATTACK RANDOM N/100
Specifies how often the enemy attacks the player.
ATTACK RANDOM RANGE
Specifies the range of the attack.
If the distance between the enemy and the player is less then this
range, the enemy can hit the player.
DAMAGE ON PLAYER
Specifies how much life energy the player will loose when hit by the enemy.
Sound played when the enemy attacks.
Sound played when the enemy is hit by the player.
Specifies the start and end frames of each sequence.
The filename or the command string of different events.
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