MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

Tools for creating 3D games
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 Post subject: Enemy properties
PostPosted: Wed Feb 22, 2012 1:02 am 
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Location: Budapest, Hungary
Image

NAME
The name of the object.

POSITION X,Y,Z
The position of the object.

DIRECTION X,Y,Z
The directions of the object.

SIZE X,Y,Z
The collision box dimensions of the object.

MODEL
The visible 3D model.

SCALE
The scale of the 3D model.
Valid values: 0 - 1

TEXTURE
The texture on the 3D model.

FACE TO PLAYER checkbox
If checked the 3D model is ignored and the texture is used as a 2D
sprite always rotated towards the player.

IGNORE LIGHT EFFECTS
If checked lights have no effect on the object.

MAXIMUM STEP HEIGHT
When the enemy is blocked by an object it can step onto it if the
height of the blocking object is less or equal to step height.

FOLLOW PLAYER checkbox
If checked the enemy follows the player.

FOLLOW PLAYER SPEED
Specifies how fast the enemy follows the player.

STRENGTH
Life energy of the enemy.

SHOOT ACCURACY
Specifies how accurate the enemy is when shooting at the player.

ATTACK RANDOM N/100
Specifies how often the enemy attacks the player.

ATTACK RANDOM RANGE
Specifies the range of the attack.
If the distance between the enemy and the player is less then this
range, the enemy can hit the player.

DAMAGE ON PLAYER
Specifies how much life energy the player will loose when hit by the enemy.

ATTACK SOUND
Sound played when the enemy attacks.

HURT SOUND
Sound played when the enemy is hit by the player.

ANIMATION FRAMES
Specifies the start and end frames of each sequence.

SCRIPTS
The filename or the command string of different events.


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