MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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PostPosted: Tue Aug 14, 2012 12:53 am 
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Zoltan. May I ask if you are going to update SWR any more?

Thanks,

Marv

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PostPosted: Tue Aug 14, 2012 1:07 am 
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I am not currently working on SWR currently, however I didn't stop developing it. (It looks though :))
I tried to follow the conversations, is there any urgent / missing or buggy feature in SWR?


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PostPosted: Tue Aug 14, 2012 4:40 pm 
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Zoltan wrote:
I am not currently working on SWR currently, however I didn't stop developing it. (It looks though :))
I tried to follow the conversations, is there any urgent / missing or buggy feature in SWR?


No worries at this point. Just curious.

Marv

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PostPosted: Wed Aug 15, 2012 7:18 pm 
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One of the bugs i encountered (and can remember) is that when u enter a start and end number for the stand animation loop, it doesn't play ingame.
Ingame when the enemy is supposed to be standing u see a square texture for the model but no model.
If this can fixed in the next patch that wud be great :P

I'll release a demo of the bug im talkin abt soon along with sum other neat things i was able to do with enemies via scripting and particle effects :wink:

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PostPosted: Thu Aug 16, 2012 1:14 am 
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Looking forward to enemy scripts and thanks for sharing.

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PostPosted: Thu Aug 16, 2012 8:02 am 
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Its posted in Finished games thread 8)

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PostPosted: Thu Aug 16, 2012 9:24 am 
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Thanks, I'll check it.


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