MegaKerma / Silent Walk FPS Creator / Silent Walk: RENAISSANCE

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 Post subject: Video tutorial requests
PostPosted: Sat May 24, 2008 2:16 am 
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This is an open topic.

Please post your requests here what video tutorials you would see in the tutorials section.

Thanks.


Last edited by Zoltan on Thu May 29, 2008 10:53 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sat May 24, 2008 7:43 am 
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1. how triggers work / use of triggers tutorial. but for that video might not be the best option.
2. placing multiple starting and exit points.


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PostPosted: Sat May 24, 2008 12:55 pm 
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mogul wrote:
1. how triggers work / use of triggers tutorial.

I made a URL is hidden from guests, please register and login to view the hyperlink for this.


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 Post subject:
PostPosted: Sat May 24, 2008 2:37 pm 
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Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!

Also, how do I import PNG with alpha transparency?


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PostPosted: Sat May 24, 2008 3:23 pm 
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Thanks for all the tutorials you have made so far!
Some people might need a HUD setup tutorial.


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PostPosted: Sat May 24, 2008 4:30 pm 
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thanks for the video. can triggers be used something to appear? like the police comes when someone is shot.


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PostPosted: Sat May 24, 2008 11:06 pm 
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mald wrote:
Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!

Also, how do I import PNG with alpha transparency?


I've added the object animation tutorial. 8)
Unfortunately walls and floors cannot be animated. However you can create moving platforms or even moving walls with the door element. The door is actually a cube, scaled to 1x32x1, but you can scale it to any dimension.

The alpha transparency for PNGs is not yet implemented. In general, the black color (rgb:0,0,0) of the texture can be set as totally transparent. This feature can be switched on/off on each texture.


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PostPosted: Sat May 24, 2008 11:17 pm 
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Zoltan wrote:
mald wrote:
Could you make a video tutorial for object animation? Can walls/floors also be animated? Thanks!

Also, how do I import PNG with alpha transparency?


I've added the object animation tutorial. 8)
Unfortunately walls and floors cannot be animated. However you can create moving platforms or even moving walls with the door element. The door is actually a cube, scaled to 1x32x1, but you can scale it to any dimension.

The alpha transparency for PNGs is not yet implemented. In general, the black color (rgb:0,0,0) of the texture can be set as totally transparent. This feature can be switched on/off on each texture.


Thanks a lot! :D I'm just testing object animation myself ;)


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 Post subject:
PostPosted: Sun May 25, 2008 1:03 am 
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mogul wrote:
2. placing multiple starting and exit points.

I've added this tutorial as well. 8)

mogul wrote:
can triggers be used something to appear? like the police comes when someone is shot.

You can display a text or play a video, when a trigger is activated.
Pop up the trigger's form and go to the Activation tab.

Zandair Draco wrote:
Some people might need a HUD setup tutorial.

Is it placing the weapon on the HUD or general player HUD with design elements?


Last edited by Zoltan on Sun May 25, 2008 1:14 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun May 25, 2008 1:20 pm 
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Zoltan wrote:
Zandair Draco wrote:
Some people might need a HUD setup tutorial.

Is it placing the weapon on the HUD or general player HUD with design elements?

You've already made a weapon placement tutorial, right? So setting up a general HUD would be more useful to people.
Or at least it might. I do remember one person having trouble with their HUD, but that's it. If everyone is fine with their HUDs it doesn't need a tutorial.


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 Post subject:
PostPosted: Sun May 25, 2008 1:27 pm 
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Try to make ur videos show the whole sw. So you the viewer can see what you press.

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 Post subject:
PostPosted: Sun May 25, 2008 1:58 pm 
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Zoltan wrote:
mogul wrote:
can triggers be used something to appear? like the police comes when someone is shot.

You can display a text or play a video, when a trigger is activated.

it's a good thing but I was thinking things that affect the gameplay


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 Post subject:
PostPosted: Sun May 25, 2008 9:38 pm 
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How about a delay in weapon firing?

For instance a chain gun - It warms up before it fires - is this possible?

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 Post subject:
PostPosted: Sun May 25, 2008 9:39 pm 
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 Post subject:
PostPosted: Sun May 25, 2008 11:10 pm 
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You can check in your sw editor. Theres a number.

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 Post subject:
PostPosted: Mon May 26, 2008 12:42 am 
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is there?

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 Post subject:
PostPosted: Mon May 26, 2008 12:45 am 
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id like a tutorial on how animations work for models.

Like how to animate a 3d model of a person and make its animations work in SW2.


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 Post subject:
PostPosted: Mon May 26, 2008 7:08 am 
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second that


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 Post subject:
PostPosted: Mon May 26, 2008 9:18 am 
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you need another software to animate an object (milkshape, URL is hidden from guests, please register and login to view the hyperlink, URL is hidden from guests, please register and login to view the hyperlink, URL is hidden from guests, please register and login to view the hyperlink) then you extract the animation in actor properties (stand, walk, attack...).


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PostPosted: Mon May 26, 2008 5:25 pm 
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Yup. Used fragmotion to convert an .md2 model to blitz whateveritis. Set only stand animation in the "E" dialog for test. Just stood there, occaisionally doing a 90 degree turn without animations. Have other things to do than multiple trial and error.


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PostPosted: Sun Jun 01, 2008 11:54 pm 
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Aydan wrote:
id like a tutorial on how animations work for models.

Like how to animate a 3d model of a person and make its animations work in SW2.


+ 1 million!

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 Post subject: multi floor
PostPosted: Sat Jun 07, 2008 5:39 pm 
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a tutorial on how to create a multi level building.


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 Post subject: make one for the hud
PostPosted: Mon Feb 09, 2009 10:51 pm 
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show us how to make a hud and the weapons huds

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Hi guys I am here to help Model and UV Texture Map stuff again.

PM: Me if you need help making Low poly models.
Mostly vehicles guns and Very low poly soldiers.
I also am an original SW member & UV Mapper.


silentwalkfps.onesin666@gmail.com


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 Post subject: Re: make one for the hud
PostPosted: Tue Feb 10, 2009 4:56 am 
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OneSin666 wrote:
show us how to make a hud and the weapons huds

You do know that this topic is almost a year old?


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